KEMCO announced today that Asdivine Hearts has been submitted to the Steam Greenlight program. As the company noted, with enough votes it will be able to reach more people and provide its JRPG experience on Steam. Continue reading Asdivine Hearts Is Coming To The PC – Classic Turn-based JRPG – Gets Steam Greenlight Campaign
AMD: “There’s no such thing as “full support” for DX12 today”, Lists Missing DX12 Features For FuryX
Yesterday, we informed you about the missing DX12 features of NVIDIA’s Maxwell. A lot of people criticized the green team, however it appears that there is more to this story than meets the eye. After all, AMD’s Robert Hallock revealed that FuryX is also missing a number of DX12 features. Continue reading AMD: “There’s no such thing as “full support” for DX12 today”, Lists Missing DX12 Features For FuryX
NVIDIA Geforce 355.82 WHQL Driver Released – Game Ready Driver For MGS V & Mad Max
Metal Gear Solid V: The Phantom Pain and Mad Max will be released tomorrow, and NVIDIA has released a new driver for its graphics cards. As the green team noted, this driver ensures you’ll have the best possible gaming experience for both of them. Continue reading NVIDIA Geforce 355.82 WHQL Driver Released – Game Ready Driver For MGS V & Mad Max
AMD Catalyst 15.8 Beta Driver Available – Sports Performance Improvements For Batman: Arkham Knight
AMD has released a new beta driver for its graphics cards. According to the red team, the AMD Catalyst 15.8 Beta Driver comes with performance improvements for both Batman: Arkham Knight and Ashes of the Singularity. Continue reading AMD Catalyst 15.8 Beta Driver Available – Sports Performance Improvements For Batman: Arkham Knight
Unreal Engine 4.9 Is Now Available, Supports DirectX 12 & Improved Distance Field Ambient Occlusion
Epic Games has released a new version of the Unreal Engine 4 to all developers. This latest version comes with DX12 support, and features improved Distance Field Ambient Occlusion, Ambient Occlusion Material Mask, Area Shadows for stationary lights, as well as Full Scene Particle Collision with Mesh Distance Fields. Continue reading Unreal Engine 4.9 Is Now Available, Supports DirectX 12 & Improved Distance Field Ambient Occlusion
Final Fantasy XV – Two New Beautiful Screenshots Released
Alongside the new trailer for Final Fantasy XV, Square Enix has also released two new screenshots from this upcoming JRPG. Final Fantasy XV is coming in 2016 on current-gen consoles, and from the looks of it the game will be coming to the PC at a later date. It has not been confirmed yet, but since Square Enix has brought all Final Fantasy games on the PC, it is almost certain that FFXV will hit the PC! Continue reading Final Fantasy XV – Two New Beautiful Screenshots Released
Deus Ex: Mankind Divided Will Be Released On February 23rd, 2016
Square Enix has revealed that Deus Ex: Makind Divided will be released on February 23rd, 2016. In addition Square Enix unveiled a special program called “Augment your pre-order”. Continue reading Deus Ex: Mankind Divided Will Be Released On February 23rd, 2016
Final Fantasy XV – New Trailer Shows Off Driving Mechanics
Square Enix has released a new trailer for Final Fantasy XV, showcasing the game’s driving mechanics. Players will be able to choose between auto and manual driving modes. Players will also be able to use a variety of cameras and stop the car at any time. Oh, and the care will also require gas, meaning that it will stop if it does not have enough. Final Fantasy XV is coming in 2016 on current-gen consoles, and there is still no word for a PC version. Enjoy! Continue reading Final Fantasy XV – New Trailer Shows Off Driving Mechanics
Star Citizen’s Social Module Is Now Available To Backers
Cloud Imperium has finally released the Social module for Star Citizen. According to the team, this module represents its first step into Star Citizen’s Persistent Universe. With this module, players will be able to enter your Hangar, load up Arena Commander and take the elevator to explore ArcCorp with other players. Continue reading Star Citizen’s Social Module Is Now Available To Backers
Oxide Developer: “NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark”
When Oxide’s Ashes of the Singularity benchmark tool was released, NVIDIA issued a statement claiming that it does not consider this particular benchmark to represent what DX12 can achieve on its hardware. However, it seems that a lot has been going on in the background. According to one of Oxide’s developer, NVIDIA was pressuring Oxide to remove certain settings in its benchmark. Continue reading Oxide Developer: “NVIDIA Was Putting Pressure On Us To Disable Certain Settings In The Benchmark”