Here Is What Killzone: Shadow Fall Could Look Like In Unreal Engine 4 – Part #2

A couple of days ago, we shared some images from Polycount’s member ‘broScience’, showing what Killzone: Shadow Fall could look like in Unreal Engine 4. Our biggest gripe with broScience’s work was with the increased gamma values. broScience has addressed this issue and shared some new images from his project that can be viewed below. Continue reading Here Is What Killzone: Shadow Fall Could Look Like In Unreal Engine 4 – Part #2

Tom Clancy’s Rainbow Six: Siege Will Not Feature A Single-Player Campaign

At this year’s EGX event, Rainbow Six: Siege’s Art Director, Scott Mitchell, revealed that the game will not feature any single-player campaign. Instead, players will be able to play some tutorials via which they can experience different operators and their device before jumping into the online arena. Continue reading Tom Clancy’s Rainbow Six: Siege Will Not Feature A Single-Player Campaign

The Witcher 3: Wild Hunt – 30% Of Sales Coming From The PC, 75% Of Total Sales From Retail

A couple of days ago, we informed you about The Witcher 3: Wild Hunt selling one million copies on GOG Galaxy. As we claimed back then, the overall PC sales were – according to our calculations – at least 30%. Well, it appears we were right on target. Continue reading The Witcher 3: Wild Hunt – 30% Of Sales Coming From The PC, 75% Of Total Sales From Retail

Tom Clancy’s Rainbow Six: Siege – 4K Resolution Screenshots From The Closed Beta Build

The closed beta phase of Tom Clancy’s Rainbow Six: Siege is a go and below you can find a set of 4K resolution screenshots from it. Do note that this is a closed beta, something that may explain the somehow underwhelming visuals. For what is worth, the beta ran with constant 60fps on a single GTX680 at 1080p with max settings. Enjoy! Continue reading Tom Clancy’s Rainbow Six: Siege – 4K Resolution Screenshots From The Closed Beta Build

Chris Avellone Will Help With The Divinity: Original Sin II’s Narrative & Characters Creation

Larian Studios announced that Chris Avellone is joining the development team of Divinity: Original Sin II as a contributor. Chris Avelone is teaming up with Larian Studios to develop and write at least one of the playable origin stories in the game. Continue reading Chris Avellone Will Help With The Divinity: Original Sin II’s Narrative & Characters Creation

Warhammer 40K: Dawn of War Franchise Is Free To Play This Weekend On Steam

SEGA announced today that from September 24 10AM PDT through to September 27 1PM PDT, Dawn of War I and II, plus all expansions, are free to play on Steam. In addition, the publisher announced that both titles and all expansions are 75% off until September 28 at 10AM PDT. Continue reading Warhammer 40K: Dawn of War Franchise Is Free To Play This Weekend On Steam

Unreal Engine 4.9 – The Legend of Zelda: Majora’s Mask Fan Tech Demo – Available For Download

CryZENx has released a new fan tech demo for Unreal Engine 4 that is based on The Legend of Zelda: Majora’s Mask. CryZENx has been working on this demo for 2 weeks, and it will give you an idea of what an “updated” version of this classic Zelda game would look like. Continue reading Unreal Engine 4.9 – The Legend of Zelda: Majora’s Mask Fan Tech Demo – Available For Download