Chris Avellone Will Help With The Divinity: Original Sin II’s Narrative & Characters Creation

Larian Studios announced that Chris Avellone is joining the development team of Divinity: Original Sin II as a contributor. Chris Avelone is teaming up with Larian Studios to develop and write at least one of the playable origin stories in the game.

As the press release reads:

“Having worked on some of gaming’s most esteemed RPGs including Fallout 2, Planescape: Torment, and Pillars of Eternity, Chris Avellone has played a pivotal role in shaping the western RPG. Now, he is teaming up with Larian Studios to help bring the characters of Divinity: Original Sin II to life.”

Chris Avellone said:

“This is the first time I think the community is responsible for bringing two developers together who might not have crossed paths, and especially for such a great project. I have a lot of respect for Larian Studios, Swen, and Divinity: Original Sin II. It’s one of the best game Kickstarters ever. I met Swen at PAX Prime, talked about RPGs for hours, and at the end, it was clear we were on the same page. Now? We’re primed to do something great, and I’m proud to be part of it.”

Larian Studios Creative Director Swen Vincke added:

“It’s a huge honor to have one of our favorite developers on board for the game. Chris’ credentials are sterling, so of course I was very nervous about showing him what we’d been working on. When it turned out that he was enthusiastic about it, I was absolutely giddy! It’s a real honor to have one of the masters on board to help us improve our narrative and characters—I honestly can’t wait to get started.”

The Kickstarter campaign for Divinity: Original Sin II ends in 4 days and has managed to raise, so far, $1,6 million.

Divinity: Original Sin 2 - Kickstarter Update 13: Is that a Yes?

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email