Next Monster Hunter World update will address low-resolution textures, will improve keyboard controls

Capcom has finally acknowledged the low-resolution texture issues that occur in the PC version of Monster Hunter World and stated that its next patch will fix it. In case you weren’t aware of, during character creation and in-game cutscenes some textures weren’t always loading the most optimal quality settings, resulting in some really blurry results. Continue reading Next Monster Hunter World update will address low-resolution textures, will improve keyboard controls →

GoldenEye 25 is a remake of the classic GoldenEye 007 Nintendo 64 game in Unreal Engine 4, first videos

GoldenZen and a team of modders are currently working on a fan remake of the classic GoldenEye 007 Nintendo 64 game in Unreal Engine 4, and released the first videos from it. This upcoming fan remake is called GoldenEye 25, and the following videos will give you an idea of what the team aims to achieve. Continue reading GoldenEye 25 is a remake of the classic GoldenEye 007 Nintendo 64 game in Unreal Engine 4, first videos →

Alpha version of System Shock Remake available to backers, new in-game video released

Nightdive Studios has announced that an alpha version of its System Shock Remake is available to a select number of its Kickstarter backers. Also, and in order to give everyone else a glimpse at what the game currently looks like, the team has released a new in-game video that you can find below. Continue reading Alpha version of System Shock Remake available to backers, new in-game video released →

Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer

Treyarch and Beenox have revealed some new information about the PC version of Call of Duty: Black Ops 4. According to the developers, the game’s battle royale mode will be capped at 120fps at launch, whereas the Zombies and Multiplayer modes will support uncapped framerates. Continue reading Call of Duty: Black Ops 4 Blackout will support 120fps at launch, uncapped framerate for Zombies & Multiplayer →

Life is Strange 2 – Episode 1 Review

This is the first of the five episodes and let me tell you Dontnod knows how to make a compelling story. To be honest I did not enjoy Vampyr but the first Life is Strange was great; meaning the devs should probably stick with this particular genre, at least in my humble opinion. Of course the first game was nothing original as Dontnod “borrowed” the recipe from Telltale and the basic story idea from the movie Butterfly Effect, but it doesn’t really matter as the game was very enjoyable. Life is Strange 2 also looks like a very good game; I have no idea if the following episodes will be good but the first one was awesome in my opinion. Continue reading Life is Strange 2 – Episode 1 Review →

CD Projekt RED has not been limited by the current-gen hardware for Cyberpunk 2077

In an interview with CGMagOnline, CD Projekt RED’s Maciej Pietras claimed that the team has not been limited at all by the current-gen hardware for Cyberpunk 2077. Cyberpunk 2077 will be powered by Red Engine and Pietras said that CD Projekt RED is still upgrading it and finding new ways to use the new technical features that speed up the work. Continue reading CD Projekt RED has not been limited by the current-gen hardware for Cyberpunk 2077 →

New screenshots released for Asterix and Obelix XXL2 Remaster

Microids has released a new set of screenshots for the upcoming remaster of Asterix and Obelix XXL2. Asterix & Obelix XXL2 Remaster is currently scheduled for a November 29th release and the following screenshots offer a glimpse of the game’s improved graphics and new features. Continue reading New screenshots released for Asterix and Obelix XXL2 Remaster →

Heroes & Generals receives its biggest update to date

Reto-Moto has released the biggest update to date for its free to play World War 2 MMO first-person shooter, Heroes & Generals. According to the developers, the core elements of the game have been more or less ripped out to facilitate a large number of gameplay changes, feature upgrades and implementations. Continue reading Heroes & Generals receives its biggest update to date →

Reshade can significantly improve the visuals of Assassin’s Creed Odyssey, comparison screenshots

As I wrote in my PC Performance Analysis for Assassin’s Creed Odyssey, something felt really wrong about its visuals, though I suspected that things would significantly improve with Reshade. And I was right as it appears that Reshade is a must-have for all PC gamers playing Ubisoft’s latest open-world title. Continue reading Reshade can significantly improve the visuals of Assassin’s Creed Odyssey, comparison screenshots →

INSOMNIA: The Ark First Impressions

So…where should I start? Right, INSOMNIA: The Ark is not a good game, not a complete disaster but damn the game feels outdated. Of course this is not a Triple-A game, the goal on Kickstarter was seventy thousand US dollars and that was a couple years ago. Mono Studio are the developers behind the game and if I am not mistaken this is their first game. Published by Hero Craft which mostly publishes video games for mobile phones; honestly this feels like a mobile game and plays like a mobile game. Did I mention the game costs thirty dollars? No I didn’t because it sounds ridiculous. No one should pay more than ten dollars, at least as it is now. I am not saying this is the worst game ever but usually unfinished games do not cost more than ten dollars.

Continue reading INSOMNIA: The Ark First Impressions →