Reshade can significantly improve the visuals of Assassin’s Creed Odyssey, comparison screenshots

As I wrote in my PC Performance Analysis for Assassin’s Creed Odyssey, something felt really wrong about its visuals, though I suspected that things would significantly improve with Reshade. And I was right as it appears that Reshade is a must-have for all PC gamers playing Ubisoft’s latest open-world title.

Below you can find some comparison screenshots between Reshade (left) and vanilla (right) on Very High settings (with Anti-Aliasing and Volumetric Clouds set at Low). As you will see, the game looks really blurry in its vanilla settings, making it look awful. Seriously, it’s like the game has been covered in vazeline (perhaps due to its AA solution? Even on High AA the image was way softer/blurrier than what it should have been).

I’ve also added SMAA (for a bit smoother edges) and increased overall saturation (because I like colorful visuals), however these are entirely optional and some may not fancy these changes. Still, we can all agree that a sharpening filter is a must for all playing on the PC (unless your TVs have by default a sharpening filter).

The downside here is that there is a noticeable performance hit when using Reshade (at least with our settings). In some cases we witnessed a 5-7fps hit, so those that cannot already maintain a smooth gaming experience may encounter performance issues.

Still, and as with Origins, Odyssey looks way, way, waaaaaaay better with Reshade enabled (at least in my opinion). And that’s actually the beauty of PC gaming; the ability to use various tools in order to bring a game’s visuals to our unique liking. And I just hope that the Reshade team will figure out a way in order to make this tool compatible with DX12 so we can use it with all the latest – and upcoming – DX12 games.

My Reshade settings were: Adaptive Sharpen set at 1.0, SMAA at default and Vibrance at 0.560.