In an interview with CGMagOnline, CD Projekt RED’s Maciej Pietras claimed that the team has not been limited at all by the current-gen hardware for Cyberpunk 2077. Cyberpunk 2077 will be powered by Red Engine and Pietras said that CD Projekt RED is still upgrading it and finding new ways to use the new technical features that speed up the work.
“You know we’re working on the Red Engine which we are still upgrading” said Pietras and continued:
“You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization. Simply because of that, I don’t think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there’s nothing there that we were trying to hide.”
Pietras also revealed that CD Projekt RED has been optimizing the game from the get-go. Normally, developers optimize their games after the end of their beta phase and a few months prior to their release. However, CD Projekt RED is doing things differently this time around.
“Actually from the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that’s probably what you see running the demo is a PC with like an i7 and 1080TI, so it’s not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that.”
It will be interesting to see whether Cyberpunk 2077 will support any NVIDIA RTX features. For what it’s worth, CD Projekt RED claimed that it is still too early to say right now whether the game will support real-time ray tracing or DLSS.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”