NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games

At GDC 2019, NVIDIA will be hosting a session in which Adam Marrs, Senior Graphics Engineer at NVIDIA Corporation, will talk about how the green team aims to enhance/improve the most well know anti-aliasing solution to date, TAA, with real-time ray tracing. Continue reading NVIDIA aims to remove TAA blurring and ghosting artifacts with adaptive ray tracing in games →

Fully naked Claire Redfield mod for Resident Evil 2 Remake is now available for download

A few days ago, we informed you about the first nude mod for Resident Evil 2 Remake. This first attempt introduced a topless Claire Redfield, however we are pretty sure that a lot of gamers were looking forward to a full nude mod. And today, the first fully naked mod for Resident Evil 2 Remake has been released. Continue reading Fully naked Claire Redfield mod for Resident Evil 2 Remake is now available for download →

Black Mesa Improved Xen Mod version 0.5 released, features photogrammetry and better graphics

While the official Xen levels for the faithful Half-Life remake in Source Engine, Black Mesa, have not been released yet, modder ‘zloikot’ decided to remaster himself those alien levels so that gamers could experience them. And today, the modder released a brand new version of his mod. Continue reading Black Mesa Improved Xen Mod version 0.5 released, features photogrammetry and better graphics →

Someone is working on a Silent Hill 2 first-person remake in Unreal Engine 4

Silent Hill 2 is considered by many as the best part in Konami’s horror series. And even though Konami does not plan to release any remake similar to the one that Capcom offered for Resident Evil 2, someone is working on a proof of concept project, aiming to bring some scenes from this game to Unreal Engine 4. Continue reading Someone is working on a Silent Hill 2 first-person remake in Unreal Engine 4 →

NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield 5

A lot has been said these past few days about DLSS. DLSS was meant to improve performance and image quality by utilizing the AI, however its implementation in both Battlefield 5 and Metro Exodus was disappointing. And it appears that NVIDIA has officially commented on everything regarding this new technology. Continue reading NVIDIA comments on DLSS restrictions and image quality in Metro Exodus and Battlefield 5 →

Star Citizen developer comments on real-time ray tracing; “a massive headache”, “might give us subtle improvements”

Since real-time ray tracing is the hottest thing these days, some PC gamers wanted to know whether ths highly anticipated space opera game, Star Citizen, will support it. And while we don’t have any confirmation yet, Cloud Imperium’s Ben Parry has shared his thoughts regarding this new tech. Continue reading Star Citizen developer comments on real-time ray tracing; “a massive headache”, “might give us subtle improvements” →