Halo: The Master Chief Collection will support Windows 7 & Windows 10, FOV slider confirmed and more

In a Reddit AMA, 343 Industries confirmed that Halo: The Master Chief Collection will not be locked on the latest Windows operating system, meaning that it will support both Windows 7 and Windows 10. Continue reading Halo: The Master Chief Collection will support Windows 7 & Windows 10, FOV slider confirmed and more

Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS

And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS). Continue reading Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS

Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic

At GDC 2019, Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, showcased a new short film called The Heretic. The Heretic tech demo was a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC. Continue reading Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic

NVIDIA announces Quake 2 RTX, first official screenshots and details

Back in January, we informed you about a mod for Quake 2 that added real-time ray tracing effects. Created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, Q2VKPT was the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. And today, NVIDIA has announced a new version that will be based on it. Continue reading NVIDIA announces Quake 2 RTX, first official screenshots and details

Here is the first in-engine teaser trailer and first official screenshots for System Shock 3

OtherSide Entertainment has released the first teaser trailer for System Shock 3. This trailer features in-engine pre-alpha footage, meaning that it does not represent the final version which may look different from what is being shown here. Continue reading Here is the first in-engine teaser trailer and first official screenshots for System Shock 3

Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo

Remedy has released a new trailer for its upcoming supernatural third-person game, Control, showcasing some of its real-time ray tracing effects. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows. Continue reading Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo

NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April

NVIDIA has announced that it will be bringing real-time ray tracing to its Pascal GPUs. According to the green team, a new driver will enable all GTX10XX series graphics cards, from GTX1060 all the way up to the GTX1080Ti, to run real-time ray tracing via the DXR API. Continue reading NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April