Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects

At GDC 2019, NVIDIA and Nexon announced that Dragonhound, a mounted-combat online action RPG that has players hunting big dragons and monsters in a massive world, will support real-time ray tracing effects.

Dragonhound will be using ray tracing for its reflections and shadows. In order to showcase these visual improvements, NVIDIA has released a trailer showing the game running with these RTX effects enabled.

Although we don’t have enough information about Dragonhound, we do know that it is powered by Unreal Engine 4 and is being developed by DevCat. From its description, Dragonhound appears to be a game inspired by Monster Hunter World (as you will be fighting huge monsters).

We also don’t know when Nexon aims to release this online action RPG in the Western countries so don’t hold your breath as it may take a while until you can get your hands on it.

We’ll be sure to keep you posted about this title so stay tuned for more. Until then, enjoy the following trailer!

Dragonhound: GeForce RTX Real-Time Ray Traced Reflections and Shadows - GDC 2019

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email