In a Reddit AMA, 343 Industries confirmed that Halo: The Master Chief Collection will not be locked on the latest Windows operating system, meaning that it will support both Windows 7 and Windows 10. Continue reading Halo: The Master Chief Collection will support Windows 7 & Windows 10, FOV slider confirmed and more
Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS
And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS). Continue reading Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS
Unity Engine Megacity tech demo is now available for download
Back in October 2018, we informed you about an amazing tech demo for Unity. That demo showed what a cyberpunk/sci-fi game could look like in Unity and today, we are happy to report that the Megacity tech demo is available for download. Continue reading Unity Engine Megacity tech demo is now available for download
Oddworld: Soulstorm targets a 2020 release, first in-engine cinematic released
At GDC 2019, Oddworld Inhabitants released an in-engine video, giving gamers a glimpse of a cinematic while at the same time showing off the rendering techniques it is using in this new Oddworld title. Continue reading Oddworld: Soulstorm targets a 2020 release, first in-engine cinematic released
Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic
At GDC 2019, Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, showcased a new short film called The Heretic. The Heretic tech demo was a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC. Continue reading Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic
NVIDIA announces Quake 2 RTX, first official screenshots and details
Back in January, we informed you about a mod for Quake 2 that added real-time ray tracing effects. Created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, Q2VKPT was the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. And today, NVIDIA has announced a new version that will be based on it. Continue reading NVIDIA announces Quake 2 RTX, first official screenshots and details
Here is the first in-engine teaser trailer and first official screenshots for System Shock 3
OtherSide Entertainment has released the first teaser trailer for System Shock 3. This trailer features in-engine pre-alpha footage, meaning that it does not represent the final version which may look different from what is being shown here. Continue reading Here is the first in-engine teaser trailer and first official screenshots for System Shock 3
Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects
At GDC 2019, NVIDIA and Nexon announced that Dragonhound, a mounted-combat online action RPG that has players hunting big dragons and monsters in a massive world, will support real-time ray tracing effects. Continue reading Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects
Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo
Remedy has released a new trailer for its upcoming supernatural third-person game, Control, showcasing some of its real-time ray tracing effects. In this video you can see examples of various real-time ray tracing techniques such as Ray Traced Indirect Diffuse, Ray Traced Indirect Specular and Ray Traced Contact Shadows. Continue reading Control – GeForce RTX Real-Time Ray Tracing GDC 2019 Demo
NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April
NVIDIA has announced that it will be bringing real-time ray tracing to its Pascal GPUs. According to the green team, a new driver will enable all GTX10XX series graphics cards, from GTX1060 all the way up to the GTX1080Ti, to run real-time ray tracing via the DXR API. Continue reading NVIDIA will enable real-time ray tracing for its GTX 10XX graphics cards via DXR in April