Jim Vessella, producer of Command & Conquer Remastered Collection, has announced that the collection will support mods. However, Vessella has also announced that the game will not support LAN at launch.
Going into more details, EA will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. Furthermore, the collection will feature a Map Editor. As such, modders will be able to design maps, create custom units, replace art, alter gameplay logic, and edit data.
Regarding LAN Play, Vessella claimed that the team had to cut the LAN feature due to COVID-19. Due to the pandemic, the team could not develop/ test a “local area network” feature in a workplace time of social distancing. Still, Vessella claims that LAN Play keep this on their priority list. So, let’s hope that the team will add it via a post-launch patch.
Command & Conquer Remastered Collection will feature rebuilt graphics and textures with support up to 4K resolution. It will also come with an over seven-hour soundtrack remastered by the renowned original composer Frank Klepacki. Furthermore, you can expect a revamped UI, updated controls and a Map Editor for fans to showcase their creations.
The collection will come out on June 5th!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”