Category Archives: PC Performance Analyses

GRID: Autosport – PC Performance Analysis

GRID: Autosport has just been released and it’s time to see how this new racer performs on the PC platform. Codemasters claimed that the PC is the lead platform for this title, and thankfully the PC version performs amazingly well even on relatively older PC systems. There is no doubt that there are some issues with this game, but overall Codies did a great job. Can it be considered a racer pushing the boundaries? Not exactly. Does it look gorgeous? Oh yes, ir certainly does. Continue reading GRID: Autosport – PC Performance Analysis

Murdered: Soul Suspect – PC Performance Analysis

Murdered: Soul Suspect, Square Enix’s dark supernatural thriller, has been released earlier this month and it’s time to see how this new title performs on the PC platform. Murdered: Soul Suspect is developed by Airtight Games and is powered by Epic’s Unreal Engine 3. And as such, this game is not demanding at all. Continue reading Murdered: Soul Suspect – PC Performance Analysis

Battlefield: Hardline Multiplayer Beta – PC Performance Analysis

Battlefield: Hardline’s Multiplayer Beta is currently under way and we had the chance to get our hands on it. While Battlefield: Hardline promises to be the next step in the Battlefield series, we have to say that its visuals reminded us of DICE’s BF title. Not only that, but Visceral Games has re-used some assets and as a result of that, Battlefield: Hardline – at least visually – feels more like a mod for Battlefield 4 than a brand new BF game. But I guess that’s a story for another day. Continue reading Battlefield: Hardline Multiplayer Beta – PC Performance Analysis

Watch_Dogs – PC Performance Analysis Part #2 [High-End System]

We are pretty sure that a lot of you were looking forward to our Performance Analysis for Watch_Dogs on our brand new i7 4930K system. How does Ubisoft’s open world title perform on such a high-end system? Does it suffer from stuttering side-effects? Are 4GB of system RAM enough for it? Are there major differences between quad-cores and octa-cores? Well, time to find out. Continue reading Watch_Dogs – PC Performance Analysis Part #2 [High-End System]

Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]

It’s been a couple of days since the launch of Watch_Dogs and we are here today to see how this new open world title performs on low to mid end systems. We’ve been extensively covering Watch_Dogs these past months, therefore there is no reason to discuss (or prove) at all whether it’s been downgraded or not. Yes, Watch_Dogs has been downgraded and as you may have heard these past days, it also suffers from various performance issues. Continue reading Watch_Dogs – PC Performance Analysis Part #1 [Low/Mid End System]

Wolfenstein: The New Order – PC Performance Analysis

Bethesda has released Wolfenstein: The New Order, a remake of id Software’s classic FPS title that was developed by MachineGames, and it’s time to see how this new game performs on the PC platform. Wolfenstein: The New Order is powered by id Tech 5 and its official requirements got us off guard. You see, Bethesda claimed that an i7 processor is the minimum CPU requirement for this title, something that made us wonder whether the PC version was as un-optimized as it could get or not. Thankfully, the game can run without issues on older quad-core CPUs, though it demands a really high-end GPU for its Ultra settings. Continue reading Wolfenstein: The New Order – PC Performance Analysis

Bound by Flame – PC Performance Analysis

Focus Home Interactive has just released Bound by Flame; the latest action RPG that is being developed by Spiders. Bound by Flame is based on the team’s previous title, Mars: War Logs, though it aims to further polish its mechanics and surpass what was described as a ‘game full of potential that did not deliver due to its limited budget.‘ And, frankly speaking, Bound by Flame is a better and more polished game than Mars: War Logs. Continue reading Bound by Flame – PC Performance Analysis

Daylight – PC Performance Analysis

Now that’s what we call a huge disappointment. Daylight is the first game powered by Epic’s next-gen engine, Unreal Engine 4, and contrary to what Epic has shown via its various tech demos, Zombie Studios’ horror title looks as awful as it can possibly get. In fact, Daylight looks and performs worse than a lot of UE3 games, which obviously brings the question: why exactly did the development team bother with Unreal Engine 4?  Continue reading Daylight – PC Performance Analysis

The Amazing Spider-Man 2 – PC Performance Analysis

The Amazing Spider-man 2 has just been released on the PC, and it’s time to see how this new open world performs on our platform. The game has been developed by Beenox and aims to capture the combat feeling of the Batman: Arkham series, the web swinging feeling of all previous Spiderman titles, and the character upgrade system of – pretty much – most open world games. Deep inside its soul we can find an entertaining game, though the storyline is dumb, the voice acting is lame, and the animations are stiff and disappointing. And as you may have already heard, it’s a game that is so last-gen – in almost all regards – that makes you wonder why Activision and Beenox did not further polish it (aside from the fact that they wanted to hit the deadline). Continue reading The Amazing Spider-Man 2 – PC Performance Analysis