Category Archives: PC Performance Analyses

Ninja Gaiden 4 runs with 120FPS at Native 4K with DLAA/Max Settings on NVIDIA RTX 5090

Microsoft has just released Ninja Gaiden 4 on PC. Developed by PlatinumGames and powered by its in-house engine, I was a bit cautious about it. You see, Ninja Gaiden 2 Black had numerous PC issues. Thankfully, though, I can say that Ninja Gaiden 4 appears to be running like a charm on PC. Continue reading Ninja Gaiden 4 runs with 120FPS at Native 4K with DLAA/Max Settings on NVIDIA RTX 5090 →

Double Fine’s Keeper Runs at 60FPS in Native 4K Only on Medium Settings with NVIDIA RTX 5090

Last week, Microsoft released a new game from Double Fine, called Keeper. Keeper is an atmospheric puzzle adventure that uses Unreal Engine 5. So, let’s see whether this new UE5 game can run smoothly on a high-end GPU like the NVIDIA RTX 5090. Continue reading Double Fine’s Keeper Runs at 60FPS in Native 4K Only on Medium Settings with NVIDIA RTX 5090 →

ARC Raiders runs with over 100FPS at Native 4K/Epic Settings with Ray Tracing on an NVIDIA RTX 5090

Embark Studios has launched the Open Playtest for ARC Raiders. Arc Raiders is a PvPvE extraction shooter from the devs behind the free-to-play online fast-paced first-person shooter, THE FINALS. The game is using Unreal Engine 5, and it supports RTGI on PC. And, from the looks of it, it runs extremely well. Continue reading ARC Raiders runs with over 100FPS at Native 4K/Epic Settings with Ray Tracing on an NVIDIA RTX 5090 →

Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG

Electronic Arts has lifted the review embargo for Battlefield 6. Powered by the Frostbite Engine, this new BF game does not support Ray Tracing or Path Tracing. However, it does support NVIDIA DLSS 4 with Multi-Frame Gen. So, can an NVIDIA RTX 5090 offer a playable experience at 8K on Max Settings? Let’s find out. Continue reading Behold Battlefield 6 at 8K/Overkill Settings with DLSS 4 MFG →

Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090?

Konami has just released Silent Hill f for everyone who purchased the Deluxe Edition. This means we can finally test the game and see how it performs on PC. Silent Hill f uses Unreal Engine 5 and takes advantage of Nanite, Lumen, and Virtual Shadow Maps. So, the big question is: can it run at 60FPS in Native 4K with Max Settings on the most powerful GPU?
Continue reading Can Silent Hill f run with 60FPS at Native 4K/Max Settings on an NVIDIA RTX 5090? →

Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090

Techland has just released Dying Light: The Beast on PC. However, it appears that the game does not support any of its advertised Ray Tracing effects. The devs have stated that they will add them via a post-launch update. I was able to test the game, so it’s time to share my initial performance impressions. Continue reading Dying Light: The Beast does not support Ray Tracing at launch, runs with 80-100FPS at Native 4K/DLAA/Max Settings on an NVIDIA RTX 5090 →