2K Games has released the next game in the Mafia series, called Mafia: The Old Country. This new game uses Unreal Engine 5. It also supports DLSS 4 with Multi-Frame Generation. Thus, I decided to try it out on our main gaming PC to see how well it runs and to share my first thoughts on its performance. Continue reading Mafia: The Old Country – First PC Performance & DLSS 4 Impressions
Category Archives: PC Performance Analyses
Battlefield 6 Open Beta – First Performance Impressions
The Early Access Open Beta phase for Battlefield 6 is in full swing, and after waiting over 40 minutes, I was finally able to play. So, let’s see how the game runs on an NVIDIA RTX 4090 at 4K. Continue reading Battlefield 6 Open Beta – First Performance Impressions
WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis
505 Games has lifted the review embargo for WUCHANG: Fallen Feathers. This is a game that a lot of Souls fans are currently looking forward to. And, since the publisher has provided us with a review code, we’ve decided to benchmark it and see how it runs on the PC. Continue reading WUCHANG: Fallen Feathers Benchmarks & PC Performance Analysis
RoboCop: Rogue City – Unfinished Business PC Performance Analysis
Last week, NACON released RoboCop: Rogue City – Unfinished Business on PC. Powered by Unreal Engine 5, it’s time now to benchmark it and examine its performance on PC. Continue reading RoboCop: Rogue City – Unfinished Business PC Performance Analysis
DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks
Bethesda and id Software have just released the Path Tracing Update for the PC version of DOOM: The Dark Ages. So, it’s time now to benchmark this new path-traced version of this new DOOM game and examine its performance on a high-end PC. Continue reading DOOM: The Dark Ages – 4K/8K/DLSS 4 Path Tracing Benchmarks
FBC: Firebreak Path Tracing & DLSS 4 Benchmarks
Remedy has just released FBC: Firebreak on PC. Powered by the Northlight Engine, it’s time now to benchmark it and examine its performance on PC. Continue reading FBC: Firebreak Path Tracing & DLSS 4 Benchmarks
The Alters Benchmarks & PC Performance Analysis
11 Bit Studios has lifted the review embargo for The Alters. The Alters is a sci-fi game with a unique blend of survival, adventure, and base-building elements. Powered by Unreal Engine 5, it’s time to benchmark it and examine its performance on the PC. Continue reading The Alters Benchmarks & PC Performance Analysis
Stellar Blade Benchmarks & PC Performance Analysis
And the time has finally come. Sony has just released Stellar Blade on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and examine its performance on PC. Continue reading Stellar Blade Benchmarks & PC Performance Analysis
Dune: Awakening Benchmarks & PC Performance Analysis
Funcom has just made available Dune: Awakening to those who have pre-ordered its Deluxe Edition. The team has provided us with a review code, so it’s time now to benchmark it and examine its performance on the PC. Continue reading Dune: Awakening Benchmarks & PC Performance Analysis
Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks
Shift Up has just released the PC demo for Stellar Blade. The demo supports DLSS 4 Multi-Frame Gen, and is protected by the Denuvo anti-tamper tech. As such, it will give you a pretty good idea of how the full version will run. Thus, we’ve decided to test the game on the NVIDIA RTX 5090 at both 4K and 8K. So, let’s see whether 8K gaming is possible with this Unreal Engine 4 title. Continue reading Stellar Blade – 4K, 8K & DLSS 4 Multi-Frame Gen Benchmarks