EA has lifted the review embargo for Battlefield 6. Powered by the Frostbite Engine, it’s time to benchmark it and examine its performance on PC.
For our benchmarks, I used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX 6900XT, RX 7900XTX, RX 9070XT, as well as NVIDIA’s RTX 2080Ti, RTX 3080, RTX 4090, RTX 5080, and RTX 5090. I also used Windows 10 64-bit, the GeForce 581.42, and the Radeon Adrenalin Edition 25.9.2 drivers.
DICE has included a lot of graphics settings. PC gamers can adjust the quality of Textures, Shadows, Meshes, Lighting, and more. There are FOV sliders, as well as UI options. The game also supports NVIDIA DLSS 4, AMD FSR 4.0, and Intel XeSS. These are among the most advanced and extensive PC graphics settings we’ve seen lately. So, kudos to the devs. Also, if you are interested in some DLSS 4 benchmarks, you can read our previous article.
Battlefield 6 does not have a built-in benchmark tool. So, for our CPU and GPU benchmarks, I used different areas. For our CPU benchmarks, I used the first chaotic sequence in which Pax Armata attacks the NATO base. For our GPU benchmarks, I used the first forest area. Surprisingly, this was one of the most demanding ones I could find in the first level. I’ve featured both of these areas in the video at the end of the article.
To run the game with 60FPS at 1080p/Overkill, you will need at least a modern-day CPU with 4 cores. This CPU can provide framerates over 60FPS at all times. However, I did notice some weird hiccups here and there. To get a really smooth gaming experience, you will need a CPU with 6 cores (or a quad-core that can support eight threads).
All of our GPUs were able to provide framerates over 60FPS at Native 1080p on Overkill Settings. As you will see, the NVIDIA RTX 3080 performed similarly to the RTX 2080Ti. This was mainly due to VRAM issues. Our NVIDIA RTX 3080 is equipped with 10GB of VRAM, and that wasn’t enough for the Overkill Textures. By dropping the Textures to Ultra, we were able to gain 10-14FPS.
At Native 1440p/Overkill, our NVIDIA RTX 2080Ti and RTX 3080 were unable to offer a 60FPS experience. The NVIDIA RTX 3080 is still limited by its VRAM, something that gives the AMD Radeon RX 6900XT the advantage. AMD’s GPU was able to provide framerates over 60FPS at all times.
Finally, at Native 4K/Overkill, the GPUs that were able to provide a smooth gaming experience were the NVIDIA RTX 4090, the RTX 5080, and the RTX 5090.
Graphics-wise, Battlefield 6 is a mixed bag. At times, it can look amazing. However, there are also times in which it can look like an old-gen title. I’m not exaggerating here. Below you can find some shots in which you can clearly see how inconsistent the game can look. On the left, we have shots that make it feel like a PS4 title. On the right, we have shots that make it feel like a current-gen game. Seriously, look at those atrocious textures in the first image. Or the completely flat lighting in the third shot.
What’s really disappointing here is that DICE has not invested in adding RTGI to BF6’s single-player campaign. I can understand why the devs have not used any Ray Tracing for its Multiplayer modes. That was the right decision. But for the campaign, they could have pushed it with RT (or even with Path Tracing). The word that perfectly describes BF6 is inconsistent. And that’s the main issue that plagued all rasterized games.
One of the key features of Battlefield 6 is its destruction. And, the campaign has some amazing set-pieces. The multiplayer modes also benefit from it. This is one of the best things about BF6. Yes, the maps are not FULLY destructible. You will also find some objects that cannot be destroyed. For instance, some trees are indestructible. But, this is the best destruction we’ve gotten so far in a modern-day game.
I should also note that I did not experience any stutters during the entire single-player campaign. Even during chaotic sequences, BF6 ran silky smooth. I also did not experience any crashes. This was among the smoothest gaming experiences I’ve had lately.
All in all, Battlefield 6 is one of the most optimized PC games of 2025. There is no doubt about that. The game looks and runs great on PC. It does not suffer from any stutters or stability issues. It also does not require a high-end PC. Sadly, though, it does not look as next-gen as most of the UE5 games we’ve gotten. Yes, it runs way better. But, due to the lack of Ray Tracing, its environments can look flat and bland at times. It would have been awesome if there were an option for Path Tracing. Alas, there isn’t.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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