Last month, THQ Nordic released Destroy All Humans! 2 – Reprobed. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Destroy All Humans! 2 – Reprobed PC Performance Analysis
Category Archives: PC Performance Analyses
Steelrising PC Performance Analysis
NACON has just released the new Souls-like game from Spiders, Steelrising. Powered by Spiders’ in-house engine, the Silk Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Steelrising PC Performance Analysis
Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons
Last week, THQ Nordic released Destroy All Humans! 2 – Reprobed on PC. The game uses Unreal Engine 4 and supports both NVIDIA’s DLSS and AMD’s FSR 2.0 AI upscaling techniques. As such, and prior to our PC Performance Analysis, we’ve decided to benchmark and compare them. Continue reading Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons
Saints Row PC Performance Analysis
Deep Silver released last week the latest part of the Saints Row series (which is also a reboot of the franchise), Saints Row. Powered by Volition’s in-house engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Saints Row PC Performance Analysis
Marvel’s Spider-Man Remastered PC Performance Analysis
Sony has just released Marvel’s Spider-Man Remastered on the PC. Powered by Insomniac’s proprietary engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Marvel’s Spider-Man Remastered PC Performance Analysis
Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots
Sony has just released Marvel’s Spider-Man Remastered on PC and as we’ve already reported, Nixxes has handled this PC version. Thus, and prior to our PC Performance Analysis, we’ve decided to benchmark the game’s Ray Tracing effects. We’ve also compared native resolution against NVIDIA’s DLSS and AMD’s FSR 2.0 techs. Continue reading Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots
Stray PC Performance Analysis
Stray, a new adventure game in which you control a cat, has just been released on PC. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Stray PC Performance Analysis
F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Electronic Arts has released the latest part in Codemasters’ F1 racing video-game series, F1 22. Powered by the latest version of the EGO Engine, the game supports Ray Tracing, NVIDIA’s DLSS and AMD’s FSR 1.0. As such, and before publishing our PC Performance Analysis, we’ve decided to benchmark and compare these features. Continue reading F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks
Sniper Elite 5 PC Performance Analysis
Rebellion has just released the latest part in the Sniper Elite series, Sniper Elite 5. Powered by the Asura Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Sniper Elite 5 PC Performance Analysis
Hitman 3 – Ray Tracing & DLSS Benchmarks & Comparison Screenshots
Yesterday, IO Interactive released the Ray Tracing patch for Hitman 3. This patch implemented ray-traced reflections and shadows, and added support for DLSS and AMD FSR 1.0. As such, we’ve decided to benchmark these new Ray Tracing effects. Continue reading Hitman 3 – Ray Tracing & DLSS Benchmarks & Comparison Screenshots