Category Archives: PC Performance Analyses

Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons

Last week, THQ Nordic released Destroy All Humans! 2 – Reprobed on PC. The game uses Unreal Engine 4 and supports both NVIDIA’s DLSS and AMD’s FSR 2.0 AI upscaling techniques. As such, and prior to our PC Performance Analysis, we’ve decided to benchmark and compare them. Continue reading Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons →

Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots

Sony has just released Marvel’s Spider-Man Remastered on PC and as we’ve already reported, Nixxes has handled this PC version. Thus, and prior to our PC Performance Analysis, we’ve decided to benchmark the game’s Ray Tracing effects. We’ve also compared native resolution against NVIDIA’s DLSS and AMD’s FSR 2.0 techs. Continue reading Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots →

F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Electronic Arts has released the latest part in Codemasters’ F1 racing video-game series, F1 22. Powered by the latest version of the EGO Engine, the game supports Ray Tracing, NVIDIA’s DLSS and AMD’s FSR 1.0. As such, and before publishing our PC Performance Analysis, we’ve decided to benchmark and compare these features. Continue reading F1 22 – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks →