Category Archives: News

Ubisoft Is Aiming At 60FPS For PC In “The Crew”, Beta Does Not Represent Final Product

Yesterday, we informed you about the 30FPS lock that is currently present on The Crew’s PC beta build. While Ubi-Valentin (Ubisoft’s community manager) said that the team aims for 1080p and 30fps on all platforms (PC, Xbox One and PS4), Natchai_Ubisoft (another community manager at Ubisoft) claimed that the team is actually targeting 60FPS on the PC. Continue reading Ubisoft Is Aiming At 60FPS For PC In “The Crew”, Beta Does Not Represent Final Product

4A Games Is Currently Working On A New Metro Game & A Top-Secret Space Shooter Game

New information about 4A Games’ upcoming projects has surfaced during ITC’s (Ukrainian website) interview with Andrey Prokhorov. 4A Games is currently working on two new projects. One of them is set in the Metro universe, while the other one is a space shooter game that involves alien landscapes. Continue reading 4A Games Is Currently Working On A New Metro Game & A Top-Secret Space Shooter Game

Pure Pool – New Update Adds New Game Mode & New Difficulty, Brings AI Improvements

VooFoo Studios and Ripstone publishing announced today that the initial Pure Pool update is available to download now on PC via Steam. As the team noted, this update does not only include various improvements based on user feedback, but it also delivers fresh content.  Continue reading Pure Pool – New Update Adds New Game Mode & New Difficulty, Brings AI Improvements

Deep Silver Has A Secret Title For PAX Prime, Will Show Gameplay From Volition’s Next Project

Deep Silver has just informed us about its PAX Prime plans. According to the publisher, the first gameplay footage for Volition’s next project will be revealed at the end of its Friday PAX Prime Volition Quiz Show. Continue reading Deep Silver Has A Secret Title For PAX Prime, Will Show Gameplay From Volition’s Next Project

Dragon Age: Inquisition – Multiplayer Details Revealed

Bioware has released a FAQ for the Multiplayer mode for its upcoming strategy game, Dragon Age: Inquisition. According to the team, this new Dragon Age will feature action-packed, four-player cooperative quests for its MP mode that will be separate from the single-player open-world story. Continue reading Dragon Age: Inquisition – Multiplayer Details Revealed

Breach & Clear DEADline – Steam Early Access This Fall, Gets Behind-The-Scenes Video

Gambitious and Devolver Digital released today a behind-the-scenes look at Breach & Clear: DEADline, the all-new PC action game based on the iOS tactical strategy hit from Gun Media and Mighty Rabbit Studios. The video shows all new pre-alpha gameplay footage fresh off their award-winning appearance at Gamescom 2014. The game will be coming to Steam Early Access this Fall. Enjoy! Continue reading Breach & Clear DEADline – Steam Early Access This Fall, Gets Behind-The-Scenes Video

LEGO Batman 3: Beyond Gotham Releases November 14th

Warner Bros announced today the release date for LEGO Batman 3: Beyond Gotham. As the company revealed via a press release, LEGO Batman 3: Beyond Gotham will be released on November 14th. In LEGO Batman 3: Beyond Gotham, Batman will join forces with the super heroes of the DC Comics universe and blasts off to outer space to stop the evil Brainiac from destroying Earth. Continue reading LEGO Batman 3: Beyond Gotham Releases November 14th

Ubisoft Will Bring Mantle-like Performance Boost To All Platforms Thanks To New Renderer Architecture In ACU

A couple of days ago, we had the pleasure of interviewing Ubisoft’s Pipeline Technical Director, James Therien, who shared with us some interesting new information about the new Assassin’s Creed game. As you may have guessed, we asked James whether the PC version of ACU will be better optimized than its predecessor, to which James said that ACU packs a new render architecture that will scale well on multi-CPUs and will bring Mantle-like performance boost on all platforms. Continue reading Ubisoft Will Bring Mantle-like Performance Boost To All Platforms Thanks To New Renderer Architecture In ACU