About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Battlefield 2042 Update 3.1 releases tomorrow, full patch notes revealed

Posted on: 08 Dec 2021

EA and DICE have announced that a new patch for Battlefield 2042, Update 3.1, will release tomorrow, December 9th. In addition, the teams revealed its complete changelog that you can find below.

Here are the official PC system requirements for God of War

Posted on: 08 Dec 2021

Santa Monica Studio has just revealed the official PC system requirements for God of War. In addition, the team released a new trailer that showcases the game’s PC features.

Rumor: Ubisoft is working on a new Splinter Cell game that will be a “more stealthy version of Assassin’s Creed”

Posted on: 08 Dec 2021

Splinter Cell fans, we’ve got some good news for you today. According to industry insider Tom Henderson, there is a Splinter Cell game that is currently in early development. Yeap, we might finally get a new Splinter Cell game, though we should note that you must take everything you are about to read with a … Continue reading Rumor: Ubisoft is working on a new Splinter Cell game that will be a “more stealthy version of Assassin’s Creed”

Horizon Zero Dawn Patch 1.11 adds support for NVIDIA DLSS and AMD FSR

Posted on: 08 Dec 2021

Guerrilla Games has released a new PC patch for Horizon Zero Dawn that adds support for both NVIDIA’s DLSS and AMD’s FSR techs. In addition, Update 1.11 brings some improvements to the shader management system.

Far Cry 6 Title Update 3 released, is 8-12GB on PC, full patch notes

Posted on: 07 Dec 2021

Ubisoft has just released the third major update for Far Cry 6. According to the release notes, Title Update 3 packs a number of Quality-of-Life improvements. Moreover, it fixes some gameplay issues, and makes some adjustments to the HD Texture Pack for PC.

Call of Duty Vanguard December 6th & December 9th Updates detailed, full patch notes

Posted on: 07 Dec 2021

Sledgehammer Games released yesterday a brand new patch for Call of Duty Vanguard. In addition, the team plans to release another update for this game on December 9th. Thankfully, Sledgehammer detailed these two patches and you can find their complete changelogs below.

Call of Duty Warzone Pacific adds support for the anti-cheat system, Ricochet

Posted on: 07 Dec 2021

In October 2021, we informed you about the new anti-cheat system that would be coming to both Call of Duty Warzone and Vanguard. And today, Activision and Raven Software announced that Call of Duty Warzone’s latest update adds support for RICOCHET.

Hellblade: Senua’s Sacrifice December 7th Patch fixes DX12 stutters & ultra-wide issues

Posted on: 07 Dec 2021

Ninja Theory has just released a new PC patch for Hellblade: Senua’s Sacrifice. According to the release notes, the December 7th Patch fixes the stuttering issues that people experienced with DX12. Moreover, it addresses the game’s ultra-wide screen issues.

ICARUS – Ray Tracing, NVIDIA DLSS & AMD FSR Benchmarks

Posted on: 06 Dec 2021

RocketWerkz and Dean Hall have just released their session-based PvE survival game, ICARUS. ICARUS supports Ray Tracing Global Illumination, as well as NVIDIA’s DLSS and AMD’s FSR. As such, we’ve decided to benchmark them and share some comparison screenshots.

Zelda Ocarina of Time looks incredible in this Unreal Engine 5 Fan Remake

Posted on: 06 Dec 2021

YouTube’s RwanLink has released an incredible video, showcasing what a next-gen version of The Legend of Zelda: Ocarina of Time could look like in Unreal Engine 5. This fan remake looks absolutely stunning, so be sure to watch it.