NVIDIA Shield Streamer Service Impacts Performance By 3-6%, Disable For Extra FPS Boost In Games

It appears that NVIDIA has enabled a streamer service that impacts performance on PC systems that are equipped with its graphics cards. According to the research of Reddit’s “lhikary”, NVIDIA has automatically enabled NVIDIA Sheild Streamer Service on its drivers; a service that is useless to all those not owning a Shield device. Continue reading NVIDIA Shield Streamer Service Impacts Performance By 3-6%, Disable For Extra FPS Boost In Games

Yooka-Laylee – New Platformer From Creators Of Donkey Kong Country – Gets Kickstarter Campaign

Back in March, we informed you about Playtonic’s Project Ukulele. Project Ukulele has been renamed to Yooka-Laylee, and Playtonic Games has launched a Kickstarter campaign for this new platformer. And as you’d expect, this Kickstarter campaign hit its initial goal in just a couple of hours. Continue reading Yooka-Laylee – New Platformer From Creators Of Donkey Kong Country – Gets Kickstarter Campaign

DSOGaming – Mortal Kombat X Review

When Mortal Kombat X was first released I avoided reviewing it because it was an absolute train-wreck, there were tons of video glitches, a locked framerate, and to top it all of some players couldn’t even launch the game. It looked as if Mortal Kombat X was going to be yet another crappy console port. Well all of that has changed. Continue reading DSOGaming – Mortal Kombat X Review

D4: Dark Dreams Don’t Die – PC Details, Control Mechanics & Requirements Revealed

Swery65 has revealed the first PC details and requirements for D4: Dark Dreams Don’t Die. PC gamers can expect 60fps when using the recommended settings, and load times have been reduced. In addition, Swery65 explained the game’s PC control mechanics, and revealed its PC graphics settings. Continue reading D4: Dark Dreams Don’t Die – PC Details, Control Mechanics & Requirements Revealed

Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”

During this year’s Build Developer Conference, Microsoft showcased an amazing tech demo from Square Enix. Afterwards, Microsoft presented an interview in which Square Enix revealed that it took them three weeks to get the basic rendering of their Luminous engine running on DX12. Not only that, but Square Enix claimed that it wasn’t really a difficult task implementing DX12 support. Continue reading Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”

DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained

During this year’s Build Developer Conference, Microsoft talked about its upcoming API, DX12. Microsoft claimed that DX12 has the fastest adoption by titles under development since Direct3D 9. That’s definitely great news for PC gamers – and Microsoft – as DX12 is advertised as the API that will bring huge performance benefits to the PC platform. Continue reading DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained

King of Wushu – First DX12 CRYENGINE Tech Demo Revealed

Snail Games has released a new DX12 tech video, showing the difference between the DX12 and the DX11 versions of King of Wushu. King of Wushu is powered by CRYENGINE, and will take advantage of NVIDIA GameWorks (HairWorks and PhysX Clothing). The game promises to feature highly refined dynamic animations and realistic-looking gameplay. Enjoy! Continue reading King of Wushu – First DX12 CRYENGINE Tech Demo Revealed

Not A Hero Slightly Delayed, Now Planned for Release on May 14th

Roll7 and Devolver Digital announced today that the upcoming politically charged, cover-based shooter “Not a Hero” has undergone super-secret upgrades to crank that sh*t up to 60 frames per second. In addition, the teams revealed that the game will now launch on May 14th via Steam, GOG, and Humble, and have released a new trailer that can be viewed below. Continue reading Not A Hero Slightly Delayed, Now Planned for Release on May 14th