Dragon Age Inquisition The Fallow Mire Unreal Engine 5

Dragon Age Inquisition’s The Fallow Mire recreated in Unreal Engine 5

Last month, we shared a video showing Dragon Age Inquisition’s The Crow Fens environment in Unreal Engine 5. Created by Leo Torres, that recreation looked great. And last week, Torres shared another video, showcasing The Fallow Mire in Epic’s engine.

As Leo Torres said:

“This scene started to incorporate a lot of other more complex elements like the rain and the water ripples, along with more emphasis on the exponential height fog to capture a more artistic lighting environment. A combination of self-modelled and third-party assets were used, along with some Quixel Megascans for the ground and the trees.”

For those wondering, the rain was a Niagara system using a physical mesh-based raindrop. The water was simulated in Blender using dynamic paint vertex displacement and then bought into Unreal Engine 5 using alembic geometry cache.

This fan recreation also heavily uses Nanite. For instance, the moon was actually a nanite physical UV sphere with an emission shader.

Lastly, and speaking of Unreal Engine 5 fan remakes, we also suggest taking a look at the following ones. Last month, we shared a Half Life 2 Fan Remake in Unreal Engine 5. This Zelda Ocarina of Time UE5 Remake also looks amazing. Additionally, this fan remake of Final Fantasy IX looks incredible. And, finally, here are an Oblivion fan remake, a Silent Hill fan remake, a World of Warcraft remake, and a Skyrim remake.

Enjoy!

Dragon Age in Unreal Engine 5: The Fallow Mire in [UE5]

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email