Tag Archives: Remedy

NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots

As promised, NVIDIA today announced its collaboration with Microsoft for a brand new DirectX API that will allow real-time ray tracing. According to the teams, the DirectX Raytracing (DXR) API will enable straightforward access to real-time ray tracing running on development graphics hardware, and below you can find its first screenshot from Remedy’s Northlight Engine. Continue reading NVIDIA officially collaborates with Microsoft for the DirectX Raytracing (DXR) API, first screenshots

Remedy’s cinematic third-person game, P7 project, is currently scheduled for a 2019 release

Remedy has announced that its cinematic third-person game, codenamed P7 project, is currently scheduled for a 2019 release. According to the team, this game will be published by 505 Games and its development has progressed according to Remedy’s plans so far. Continue reading Remedy’s cinematic third-person game, P7 project, is currently scheduled for a 2019 release

Alan Wake will be removed from digital stores on May 15th due to music license issues

Remedy has announced that Alan Wake will be removed from digital stores on May 15th due to some music license issues. As such, and while the team is looking into relicensing the music for Alan Wake, Remedy offers the entire Alan Wake franchise (including Alan Wake, all DLC, Alan Wake’s American Nightmare) with a 90% discount. Continue reading Alan Wake will be removed from digital stores on May 15th due to music license issues

Quantum Break – Here is how you can enable SLI with amazing 95% scaling

Quantum Break is one of the most demanding PC games that have been released recently. And to be honest, its spectacular lighting system and detailed characters somehow justify these requirements. Quantum Break’s lighting and global illumination effects are among the best we’ve seen in any game. However, at its time of release, the game lacked official SLI support. Well, not anymore as a workaround – offering incredible SLI scaling – has been found. Continue reading Quantum Break – Here is how you can enable SLI with amazing 95% scaling

Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path

Remedy has released a new patch for the Steam version of Quantum Break. According to the release notes, this patch optimizes ambient occlusion effect loading for common resolutions and fixes the optimized spotlight shader path. Continue reading Quantum Break – New DX11 patch released, optimizes ambient occlusion & spotlight shader path