Tag Archives: Remedy

Quantum Break Won’t Support Multi-GPUs, Reconstruction Tech Detailed – Frame Pacing Issues To Be Resolved Via Next Patch

Remedy has just released a new FAQ about the current state of its latest title, Quantum Break. According to the team, Quantum Break won’t support multi-GPUs due to its engine architecture. In other words, you’ll have to rely on the most powerful single GPU on the planet in order to enjoy Remedy’s Quantum Break. Yeap, we’ve got ourselves another Batman: Arkham Knight case (regarding its multi-GPU support). Continue reading Quantum Break Won’t Support Multi-GPUs, Reconstruction Tech Detailed – Frame Pacing Issues To Be Resolved Via Next Patch

Remedy’s PR On Quantum Break’s Reconstruction Tech, Texture Streaming & Film Grain

Quantum Break is a game that disappointed a lot of fans. Naturally, PC gamers have been asking Remedy about the reconstruction tech and the artifacts that they’ve been experiencing, and Remedy’s PR head manager, Thomas Puha, answered some of those questions. Continue reading Remedy’s PR On Quantum Break’s Reconstruction Tech, Texture Streaming & Film Grain

Quantum Break – PC Performance Analysis

Quantum Break is a game that a lot of PC gamers were looking forward to. Developed by the team behind Max Payne and Alan Wake, Quantum Break looked like a title that would showcase what DX12 is all about. And to be honest, a lot has been said about the PC version of Quantum Break. So time now to see whether we’re dealing with a rushed console port or a really demanding PC title. Continue reading Quantum Break – PC Performance Analysis

Quantum Break – Ultra Versus Low Comparison Screenshots

Quantum Break has just been released on the PC, and below you can find some comparison screenshots between the game’s Ultra and Low settings. Contrary to other titles, there is a huge difference between these two presets (especially regarding Textures). Ultra screenshots are on the left, whereas Low screenshots are on the right. Enjoy and stay tuned for our PC Performance Analysis! Continue reading Quantum Break – Ultra Versus Low Comparison Screenshots

Quantum Break Treats You Like A Pirate If You Are Not Logged Into Windows Store

Quantum Break has just been released on the PC and from the looks of it, the game treats you like a pirate if you try to play it without being logged into the Windows Store. Not that you really can, but under a number of circumstances you may lose connection to the Windows Store and the anti-piracy DRM may get triggered. Continue reading Quantum Break Treats You Like A Pirate If You Are Not Logged Into Windows Store

Quantum Break – New PC Screenshots Released

Quantum Break releases later today, and Microsoft has revealed three new PC screenshots via its official Windows 10 store page. The PC version of Quantum Break is being developed by Remedy itself, and promises to take advantage of Microsoft’s new API, DX12. The game promises to feature amazing visuals, so it will be interesting to see how it performs on the PC platform. Enjoy! Continue reading Quantum Break – New PC Screenshots Released

Here Is What Alan Wake Could Look like as a Retro Point-n-click Adventure Game

YouTube’s ‘SVPortfolio’ has released a video, showing what Alan Wake could look like as a retro “Lucas Arts” adventure game. This project was created in Unity, and is a must-see for all point-n-click fans. Too bad though that it isn’t available for download. Continue reading Here Is What Alan Wake Could Look like as a Retro Point-n-click Adventure Game

Quantum Break’s PC Graphics Settings Possibly Revealed

Quantum Break releases on the PC on April 5th, and it appears that its graphics settings have already been revealed. Our reader ‘Jack’ shared with us the following images, showing the game’s PC graphics settings. Remedy has included a respectable amount of options to tweak, so go ahead and take a look. Continue reading Quantum Break’s PC Graphics Settings Possibly Revealed