Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems

Remedy has revealed the official PC requirements for the Steam version of Quantum Break. According to them, the Steam version of Quantum Break will only support DX11. Yeap, instead of supporting both APIs, Remedy decided to completely abandon the DX12 API in favour of the DX11 one (at least for the Steam version of Quantum Break). This basically means that the Win10 version of Quantum Break will NOT receive a patch to support DX11.

What’s also interesting is that the Steam version of Quantum Break will not support SLI or Crossfire configurations. This is a feature that most people believed would be possible with DX11. However, Remedy claimed that SLI (and obviously Crossfire) will not be supported.

“Like mentioned on other topics, the game doesn’t support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between ‘high’ and ‘ultra’ options in different areas of the display settings page.”

Furthermore, it appears that a single GTX1080 won’t be able to max out the Steam version of Quantum Break (at least according to the developers themselves).

Anyway, Quantum Break releases on Steam on September 29th, and you can find below its official Steam requirements.

MINIMUM:

    • OS: Windows 7 – 64 bit
    • Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
    • DirectX: Version 11
    • Storage: 68 GB available space

RECOMMENDED:

    • OS: Windows 10 – 64 bit
    • Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390
    • DirectX: Version 11
    • Storage: 68 GB available space

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email