Tag Archives: Nvidia

NVIDIA TITAN V – First gaming benchmarks, offering 27% performance increase over the GTX1080Ti

NVIDIA has just released the new TITAN V graphics card, and Reddit’s member ‘MrOmgWtfHaxor‘ has shared the first gaming benchmarks for this new GPU. According to the results, and even though this graphics card is not meant for gamers, the TITAN V runs most titles faster than the GTX1080Ti. Continue reading NVIDIA TITAN V – First gaming benchmarks, offering 27% performance increase over the GTX1080Ti

NVIDIA GeForce 388.59 WHQL driver is optimized for Fallout 4 VR, adds support for NVIDIA TITAN V

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 388.59 WHQL driver offers optimal performance in Fallout 4 VR. Moreover, this driver adds official support for the newly announced NVIDIA TITAN V GPU. Continue reading NVIDIA GeForce 388.59 WHQL driver is optimized for Fallout 4 VR, adds support for NVIDIA TITAN V

VRMark Cyan Room DirectX 12 benchmark now available, appears to run amazing on AMD’s GPUs

Futuremark has announced the release of VRMark Cyan Room. VRMark Cyan Room is a VR benchmark that uses a pure DirectX 12 engine built in-house and optimized for VR. This benchmark tool features a large, complex environment and many eye-catching effects. Continue reading VRMark Cyan Room DirectX 12 benchmark now available, appears to run amazing on AMD’s GPUs

NVIDIA increases GPU market share in Q3 2017, PC gaming segment was once again the bright spot

Jon Peddie Research shared its latest data for Q3 2017. According to the report, NVIDIA has increased its GPU market share in this latest quarter. On the other hand, AMD saw a small (0.2%) decrease and Intel saw 3% decrease. Continue reading NVIDIA increases GPU market share in Q3 2017, PC gaming segment was once again the bright spot

NVIDIA GeForce 388.31 WHQL driver released, optimized for Star Wars Battlefront 2, Injustice 2 & Destiny 2

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 388.31 WHQL driver is optimized for Star Wars Battlefront 2, Injustice 2 & Destiny 2. Continue reading NVIDIA GeForce 388.31 WHQL driver released, optimized for Star Wars Battlefront 2, Injustice 2 & Destiny 2

NVIDIA GeForce 388.13 WHQL driver is optimized for Call of Duty: WWII, Need for Speed Payback & Nioh: Complete Edition

NVIDIA has released a new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 388.13 WHQL driver offer optimal performance in three upcoming games. These games are: Call of Duty: WWII, Need for Speed Payback and Nioh: Complete Edition. Continue reading NVIDIA GeForce 388.13 WHQL driver is optimized for Call of Duty: WWII, Need for Speed Payback & Nioh: Complete Edition

NVIDIA officially announces the GeForce GTX1070Ti, full specifications revealed, first gaming benchmarks

NVIDIA has just officially announced the GeForce GTX1070Ti. This graphics card will be priced at $449, and the green team has revealed the first official gaming benchmarks. According to the benchies, the GTX1070Ti is almost 2X faster than the GTX970 in three titles. Continue reading NVIDIA officially announces the GeForce GTX1070Ti, full specifications revealed, first gaming benchmarks

NVIDIA GeForce 388.00 WHQL driver is optimized for Destiny 2 and Assassin’s Creed: Origins

NVIDIA has released a new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 388.00 WHQL driver offers the optimal gaming experience in Destiny 2 and Assassin’s Creed Origins. Continue reading NVIDIA GeForce 388.00 WHQL driver is optimized for Destiny 2 and Assassin’s Creed: Origins

Ray-tracing in games requires 100X more powerful GPUs, photorealistic virtual reality requires 40X

As we’ve said numerous times, we believe that ray-tracing is the future of lighting in video-games. While there have been some attempts in various tech demos to implement a fully ray-tracing rendering system, we haven’t seen any triple-A game featuring it. And from the looks of it, we won’t see such a thing anytime soon. According to NVIDIA’s president in Brasil, Richard Cameron, we need 100 times more powerful graphics cards to achieve this. Continue reading Ray-tracing in games requires 100X more powerful GPUs, photorealistic virtual reality requires 40X