Tag Archives: Doom

DOOM – New Hotfix addresses various SnapMap crash issues, fixes “SnapMap AI Path Point” issue

id Software has released a new hotfix for DOOM. According to the release notes, this patch fixes various crash issues, an issue with the SnapMap AI Path Point where setting speed to ‘Sprint’ stopped AI pathing,” as well as a couple of Multiplayer issues. This update will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading DOOM – New Hotfix addresses various SnapMap crash issues, fixes “SnapMap AI Path Point” issue →

Denuvo has been defeated, first working crack for DOOM is now available [UPDATE: Rise of the Tomb Raider also “cracked”]

Well, this was bound to happen. DOOM was released almost 2.5 months ago, and it has finally been cracked. DOOM was protected by Denuvo, and it appears that crackers were finally able to bypass/crack this anti-tamper tech. Continue reading Denuvo has been defeated, first working crack for DOOM is now available [UPDATE: Rise of the Tomb Raider also “cracked”] →

DOOM – Update #2 is now available, huge changelog revealed

id Software has released the second free update for DOOM. According to the release notes, this patch comes with a number of fixes and optimizations for the Single-Player mode, adds two new Multiplayer modes, improves matchmaking and comes with various SnapMap improvements. This patch will be auto-downloaded from Steam, and you can view its complete changelog below. Continue reading DOOM – Update #2 is now available, huge changelog revealed →

id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more

A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. We talked with them about some of the key features of the id Tech 6, the evolution of their Mega-Textures tech, as well as all both DirectX 12 and Vulkan. Enjoy the interview after the jump! Continue reading id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more →

id Software: Async Compute will be a major factor in all engines across all platforms

A lot has already been said about Async Compute. And after everything we’ve seen so far from NVIDIA’s side (including its latest GPUs), it appears that AMD will triumph in all games supporting it. Not only that, but it appears that more and more engines will support this specific feature of DX12 and Vulkan. Continue reading id Software: Async Compute will be a major factor in all engines across all platforms →