Tag Archives: Doom

This total conversion mod transforms Resident Evil 4 into a 2D side-scrolling action game for GZDooM

Modder ‘DooMero’ has shared with us a new video from his upcoming total conversion mod for Doom. This mod aims to transform Resident Evil 4 into a 2D side-scrolling action game. It looks cool, so be sure to watch the video. DooMero plans to release a demo, containing chapter 1-1, so stay tuned for more! Continue reading This total conversion mod transforms Resident Evil 4 into a 2D side-scrolling action game for GZDooM →

DOOM – New Hotfix addresses various SnapMap crash issues, fixes “SnapMap AI Path Point” issue

id Software has released a new hotfix for DOOM. According to the release notes, this patch fixes various crash issues, an issue with the SnapMap AI Path Point where setting speed to ‘Sprint’ stopped AI pathing,” as well as a couple of Multiplayer issues. This update will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading DOOM – New Hotfix addresses various SnapMap crash issues, fixes “SnapMap AI Path Point” issue →

Denuvo has been defeated, first working crack for DOOM is now available [UPDATE: Rise of the Tomb Raider also “cracked”]

Well, this was bound to happen. DOOM was released almost 2.5 months ago, and it has finally been cracked. DOOM was protected by Denuvo, and it appears that crackers were finally able to bypass/crack this anti-tamper tech. Continue reading Denuvo has been defeated, first working crack for DOOM is now available [UPDATE: Rise of the Tomb Raider also “cracked”] →

DOOM – Update #2 is now available, huge changelog revealed

id Software has released the second free update for DOOM. According to the release notes, this patch comes with a number of fixes and optimizations for the Single-Player mode, adds two new Multiplayer modes, improves matchmaking and comes with various SnapMap improvements. This patch will be auto-downloaded from Steam, and you can view its complete changelog below. Continue reading DOOM – Update #2 is now available, huge changelog revealed →

id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more

A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. We talked with them about some of the key features of the id Tech 6, the evolution of their Mega-Textures tech, as well as all both DirectX 12 and Vulkan. Enjoy the interview after the jump! Continue reading id Software Tech Interview: DX12, Vulkan, Mega-Textures, PBR, Global Illumination & more →