Tag Archives: Bloober Team

The Medium gets a new update that completely destroys its in-game performance

Bloober Team has just released a new update for the Steam version of The Medium that completely destroys its in-game performance. Thanks to this latest update, the game is unable to take full advantage of high-end GPUs at lower resolutions. And while the game was running with 80fps in our benchmark scene, it’s now running with 50fps in the very same scene and with the same settings. Continue reading The Medium gets a new update that completely destroys its in-game performance

The Medium – Ray Tracing & DLSS Benchmarks

After sharing our initial concerns about The Medium, we’ve decided to explore numerous environments so that we could find demanding areas that were not suffering from optimization issues. We also wanted to test the game’s retail/final version. As such, it’s time now to benchmark the game’s DLSS 2.0 and Ray Tracing effects.
Continue reading The Medium – Ray Tracing & DLSS Benchmarks

The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings

A lot of PC gamers were worried about The Medium the moment Bloober Team revealed its official PC system requirements. After all, and instead of targeting 60fps gaming, those requirements targeted 30fps gaming. And, similar to Bloober’s previous game, Blair Witch, The Medium has major performance/optimization issues on the PC right now. Continue reading The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings

The Medium will offer two Ray Tracing modes, will support reflections, RTAO, hybrid translucent & shadows

Bloober Team has detailed all the Ray Tracing effects that The Medium will support on the PC. According to the team, the game will feature ray-traced reflections, ambient occlusion, hybrid translucent, and shadows. Continue reading The Medium will offer two Ray Tracing modes, will support reflections, RTAO, hybrid translucent & shadows