Tag Archives: AMD

AMD Shows Off THIEF Running On A Radeon R9 290X At 5400×1920

AMD has released a new video, showcasing Square Enix’s THIEF running on a Radeon R9 290X at a mind-blowing 5400×1920 resolution. This tech demo was used to demo the company’s new APUs, and five monitors were used that were running the game at native 1080p. THIEF is scheduled for a February 25th release and will support both Mantle and TrueAudio. Enjoy! Continue reading AMD Shows Off THIEF Running On A Radeon R9 290X At 5400×1920

Grand Theft Auto V Profile Returns In AMD’s 13.30Beta Drivers

A couple of months ago, we informed you about the presence of a GTA V profile in AMD’s Catalyst drivers. Most of us thought that it was just a placeholder and nothing more, however AMD had removed that profile from its Catalyst drivers after that discovery. Fast forward a couple of months and here we are today with the return of GTA V’s PC profile in AMD’s latest BETA drivers. Continue reading Grand Theft Auto V Profile Returns In AMD’s 13.30Beta Drivers

AMD’s Catalyst 14.1 Beta Drivers Will Bring Mantle Support & Frame Pacing Enhancements

Zol.com.cn (chinese website) has leaked some slides from AMD’s upcoming Catalyst 14.1 Beta driver. According to the slides, this new driver is expected to hit the Internet in Q1 2014 and will come with Mantle support, as well as numerous frame pacing enhancements. Continue reading AMD’s Catalyst 14.1 Beta Drivers Will Bring Mantle Support & Frame Pacing Enhancements

AMD’s Answer To Nvidia’s G-Sync Tech Is Called “Freesync”

Man, this “gen-battle” is going to be really interesting. Nvidia vs AMD. Android support versus consoles support. TressFX vs PhysX. And G-Sync versus FreeSync. AnandTech has revealed that AMD’s answer to Nvidia’s mind-blowing G-Sync tech is called “FreeSync” and does not require any hardware modifications at all. That is of course if your monitor supports VBLANK. Continue reading AMD’s Answer To Nvidia’s G-Sync Tech Is Called “Freesync”

AMD TressFX 2.0 – Technology Overview & Analysis Video

RedGamingTech has posted a new video about AMD’s TressFX 2.0. According to AMD, this newer version of TressFX comes with better performance and easier integration into games. In addition, TressFX 2.0 can be used for other things besides hair, like grass and fur. Last but not least, TressFX 2.0 will offer – in optimal scenarios – 2X the performance of TressFX 1.0 and will feature a better LOD system. Those interested can find more details about TressFX 2.0 on RedGamingTech’s extensive feature. Enjoy! Continue reading AMD TressFX 2.0 – Technology Overview & Analysis Video

Here Is Your First Look At AMD’s Mantle, Showcasing Spectacular Space Combat Sequence

AMD Gaming Evolved

Like most of you, we’ve been wondering when we would be getting a video with AMD’s Mantle in action. And here it is. AMD has released Oxide Games’ APU13 presentation, in which the has showcased the first live demo of Mantle. The demo starts at around the 25:00 mark, and showcases an epic space combat battle. As Oxide Games notes, this is still pre-alpha stuff. However, this video proves that Mantle will be something really, really interesting. Enjoy! Continue reading Here Is Your First Look At AMD’s Mantle, Showcasing Spectacular Space Combat Sequence

AMD Catalyst 13.11 BETA 9.4 Released, Improve CrossFire Performance In COD: Ghosts & NFS: Rivals

AMD Gaming Evolved

AMD has released a new set of drivers for its graphics cards. According to its release notes, the new Catalyst drivers improve CrossFire scaling in Need for Speed: Rivals and the MP mode of Call of Duty: Ghosts. Naturally, this new beta build is packed with all feature highlights of The AMD Catalyst 13.11 Beta9.2 Driver. Continue reading AMD Catalyst 13.11 BETA 9.4 Released, Improve CrossFire Performance In COD: Ghosts & NFS: Rivals

AMD’s Mantle Does NOT Require GPUs With GCN Architecture

Frostbite 3

Okay, I’m pretty sure that both AMD and DICE have been misleading people on purpose these past weeks regarding Mantle. That, or they decided to ditch Mantle’s GCN-architecture requirement, something that seems highly unlikely. During AMD’s Developer Summit, Johan Andersson confirmed that Mantle is not tied to AMD’s GCN architecture, meaning that there isn’t such requirement. Continue reading AMD’s Mantle Does NOT Require GPUs With GCN Architecture