Now that’s more like it. PurePC has leaked some slides from an AMD presentation in which the red team claimed tha Mantle is 45% faster than DirectX. As AMD revealed, the Oxide demo ran with 10fps on an A8-7600 APU in DirectX mode.
The very same demo with the very same setup ran this tech demo with 30fps via the Mantle API. This is clearly mind-blowing, and remains to be seen whether we’ll see a similar performance boost on Battlefield 4.
Mantle will be supported by THIEF – a game that is scheduled for a February release. Battlefield 4’s Mantle patch is said to go live this month, though no ETA has been specified as of yet.
Enjoy, and kudos to WCCFTech for spotting it!
[UPDATE]
During its CES 2014 press conference, AMD revealed that Mantle will be implemented in 3 gaming engines. This new API will be supported by 5 major game developers with more than 20 games in development. In addition, the red team showcased Battlefield 4 running with Mantle and claimed that the game was running 45% faster than its DirectX counterpart.
As the slide reveals, Frostbite 3, Nitrous and Asura engine will support Mantle. Moreover, Unreal Engine 3-powered games (such as THIEF) and CRYENGINE-powered games (such as Star Citizen) will support this API.
Battlefield 4 ran with 100fps on Mantle, though we don’t know the CPU+GPU combo that has been used or the graphical details that were chosen for that demonstration.