Report: AMD’s Mantle Is 45% Faster Than DirectX, 20+ Games Being Developed For It


Now that’s more like it. PurePC has leaked some slides from an AMD presentation in which the red team claimed tha Mantle is 45% faster than DirectX. As AMD revealed, the Oxide demo ran with 10fps on an A8-7600 APU in DirectX mode.

The very same demo with the very same setup ran this tech demo with 30fps via the Mantle API. This is clearly mind-blowing, and remains to be seen whether we’ll see a similar performance boost on Battlefield 4.

Mantle will be supported by THIEF – a game that is scheduled for a February release. Battlefield 4’s Mantle patch is said to go live this month, though no ETA has been specified as of yet.

Enjoy, and kudos to WCCFTech for spotting it!

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[UPDATE]

During its CES 2014 press conference, AMD revealed that Mantle will be implemented in 3 gaming engines. This new API will be supported by 5 major game developers with more than 20 games in development. In addition, the red team showcased Battlefield 4 running with Mantle and claimed that the game was running 45% faster than its DirectX counterpart.

As the slide reveals, Frostbite 3, Nitrous and Asura engine will support Mantle. Moreover, Unreal Engine 3-powered games (such as THIEF) and CRYENGINE-powered games (such as Star Citizen) will support this API.

Battlefield 4 ran with 100fps on Mantle, though we don’t know the CPU+GPU combo that has been used or the graphical details that were chosen for that demonstration.

AMD Mantle games