Tag Archives: 4A Games

Video of 4A Games’ Office Spotted, Not As Dramatic As Jason Rubin Presented It

Metro Last Light
Yesterday, we posted our opinion about Jason Rubin’s story regarding 4A Games and the environment this studio has been working on. According to Rubin, ‘4A’s staff sat on folding wedding chairs, literally elbow to elbow at card tables in what looks more like a packed grade school cafeteria than a development studio.’ However, it seems that Rubin exaggerated as 4A Games’ office is… well… fine and not as bad as what Rubin made it look like. I mean, where exactly is the ‘elbow to elbow’ thing in that environment. Sure, this office cannot compete with those of Ubisoft, Konami or EA. But it’s not as bad as Rubin claimed. Special thanks to our reader ‘Timothy Sandos’ for spotting it! Continue reading Video of 4A Games’ Office Spotted, Not As Dramatic As Jason Rubin Presented It

Metro: Last Light – PC Performance Analysis

Metro Last Light v3
We’ve been covering Metro: Last Light’s launch this whole week, and it’s time now for our Performance Analysis. Metro: Last Light is the sequel to Metro 2033, and is powered by 4A Games proprietary engine, 4A Engine. According to the developers, the engine has been optimized and the game is said to be running better than its predecessor. Well, we are happy to report that 4A Games’ claims are true. Metro: Last Light performs better than Metro 2033, even though it is one of the most demanding titles available on the PC. Continue reading Metro: Last Light – PC Performance Analysis

Metro: Last Light – First Update Released – Adds FOV Support, Improves AMD Performance

Metro Last Light
4A Games was quick to react to the criticism surrounding Metro: Last Light and has released the first update for its title. This update fixes various issues with AMD’s hardware, and improves performance for these cards. In addition, the company is now giving everyone the ability to adjust the FOV to their liking, though we should note that this workaround may introduce some graphical anomalies. Continue reading Metro: Last Light – First Update Released – Adds FOV Support, Improves AMD Performance

Jason Rubin defends 4A Games yet fails to explain why THQ did not offer an optimal environment

Metro Last Light v2
Jason Rubin, former president of THQ, today posted a long letter – via GamesIndustry.Biz – in which he tried to defend 4A Games, the creators of Metro: Last Light. Jason claimed that the entire 4A studio would fit easily in the (underutilized) gym at EA Los Angeles’ offices, and that the budget of Last Light is less than some of its competitors spend on cut scenes, and a mere 10 percent of the budget of its biggest competitors. Continue reading Jason Rubin defends 4A Games yet fails to explain why THQ did not offer an optimal environment

4A Games Explains The Lack Of A FOV Slider; “not as simple a thing to implement as it might appear”

Metro Last Light
After addressing the Ranger Mode DLC issue, 4A Games and Deep Silver decided to shed some light on why Metro: Last Light does not feature any FOV slider. According to the devs themselves, a Field Of View slider is not ‘as simple a thing to implement as it might appear‘. Continue reading 4A Games Explains The Lack Of A FOV Slider; “not as simple a thing to implement as it might appear”

Deep Silver Explains Why Metro: Last Light’s Ranger Mode Is A Pre-Order DLC

Metro Last Light v2
By now, most Metro fans are pretty pissed off about the Ranger Mode DLC of Metro: Last Light. If you’re a regular here, you may remember that we covered this story back in March. It seems most gaming websites though found out about this deal a couple of days ago. After various complains and rumors, suggesting that retailers forced Deep Silver to include the Ranger Mode as a DLC, we are here with Deep Silver’s community manager, who claims that the Ranger Mode DLC  ‘is not something we would have chosen to do, had we have been in charge of publishing this title from the start.’ Continue reading Deep Silver Explains Why Metro: Last Light’s Ranger Mode Is A Pre-Order DLC

Metro: Last Light – FOV Locked, DX9 Workaround, Aim Assist Enabled By Default

Metro Last Light
Expect to read more about Metro: Last Light in the coming days. As we got a review copy for it, we can take a brief look at some features that may – or may not – disappoint PC gamers. We won’t be discussing Last Light’s performance in this article, as we’ll have a Performance Analysis in the coming days. So, for now, let’s look at the FOV settings, how players can run the game in DX9 mode (yes you read that right) and what is going on with the game’s aim assist system. Continue reading Metro: Last Light – FOV Locked, DX9 Workaround, Aim Assist Enabled By Default

Metro: Last Light – New High Quality Screenshot + First 60 Minutes Gameplay Walkthrough

Metro Last Light
4A Games and Nvidia have unveiled – via the game’s official FB page – a new image for Metro: Last Light, with all its bells and whistles enabled. And since a single shot would not be enough for a new post, we’ve included below a gameplay walkthrough that lasts 60 minutes (kudos to YouTube’s member ‘ReaperGameplayHD’ for capturing it). Needless to say that you should avoid it at all costs as it will spoil you the first one hour of the game. Metro: Last Light is planned for release next week on PC, X360 and PS3. Enjoy! Continue reading Metro: Last Light – New High Quality Screenshot + First 60 Minutes Gameplay Walkthrough

Metro: Last Light Tech Details – SSAA Support, DX11 faster than DX9, Tessellation & PhysX modes Explained

Metro Last Light
Our dear friends over at PCGamesHardware.de have interviewed 4A Games, and came up with some interesting details about the PC version of Metro: Last Light. According to Oles Shishkovtsov, Chief Technical Officer at 4A Games, Metro: Last Light’s DX11 API offers 15% improvement over its DX9 API (provided you use the same settings). Continue reading Metro: Last Light Tech Details – SSAA Support, DX11 faster than DX9, Tessellation & PhysX modes Explained

Metro: Last Light – Redemption Trailer #3

Metro Last Light
Deep Silver has released a new trailer for Metro: Last Light. This trailer focuses on Anna, the Spartan Order of Rangers’ top sniper and daughter of the uncompromising leader Miller, who talks about the hope of the survivors that rests on Artyom’s shoulders. Metro: Last Light is coming to the PC and current-generation consoles on May 14th in North America and May 17th in Europe. Enjoy! Continue reading Metro: Last Light – Redemption Trailer #3