Observation is a new sci-fi thriller that has just been released on the PC via the Epic Games Store. The game is powered by the Unity Engine and below you can find some 4K screenshots from the PC version on Ultra settings.
In order to capture these 4K screenshots, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, an NVIDIA GeForce RTX 2080Ti, Windows 10 64-bit and the GeForce driver 430.64.
The good news here is that in 4K and on Ultra settings, our NVIDIA GeForce RTX2080Ti was able to run the game smoothly. Observation is locked by default at 60fps and our RTX2080Ti was used at around 75-80% (though there were some scenes in which our GPU was used at 90-93%). This basically means that this game will be able to run without any performance issues on a wide range of PC setups (obviously at lower resolutions).
Observation comes with a few graphics settings to tweak. PC gamers can adjust the quality of Shadows and there are options to enable/disable Soft Particles, Ambient Occlusion, Bloom, Chromatic Aberration, Depth of Field, Grain, Motion Blur and Screen Space Reflections.
Now while there is no option to adjust the quality of Textures, I do have to say that I was pleased with the work that No Code has done. The game takes place in a space station and most of the textures are of high quality. The environments, while few, are gorgeously detailed and it’s really great exploring them. On the other hand, the main female character – Emma – feels really old-gen-ish and is one of the weakest visual points of the game. Still, and for a game that has been produced by a small studio like No Code, Observation looks great.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”