Bloober Team has just released the first patch for Silent Hill 2 Remake. Title Update 1.04 aims to improve performance, fix visual glitches, and reduce stutters. It also adds native support for NVIDIA DLSS 3 Frame Generation. So, let’s take a closer look at it.
As said, Patch 1.04 adds support for DLSS 3 Frame Generation. Plus, when you enable it, the game will use NVIDIA Reflex. This should help minimize the game’s input latency when using this tech.
The devs have also updated AMD FSR to version 3.1.1. However, there is no support for AMD FSR 3.1 Frame Generation. Instead, the devs have added a setting to enable AMD Fluid Motion Frames when using AMD FSR 3.1. This feels a bit odd. Still, it’s better than nothing.
Bloober Team also claimed that it has fixed the stuttering issues related to sky map generation. They’ve also added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
I haven’t tested the patch so I don’t know whether the open-world sections have fewer stutters now. I also don’t know if the devs have improved performance in indoor areas. In the apartments, CPU usage was all over the place on our AMD Ryzen 9 79050X3D. There were a lot of places in which our CPU was underused. This is a case in which the game’s CPU optimization issues appeared after the first few areas (which we used in our PC Performance Analysis).
In theory, this patch should be compatible with all the mods we’ve shared so far. So, you should be able to remove the 30fps cap from the in-engine cutscenes and enable NVIDIA’s RR. If you are not happy with AMD Fluid Motion, you can force AMD FSR 3.0 Frame Generation. Just use the guide from this article to enable it. Then we have this mod that removes the fake “hero” light from James and Maria. Finally, you can download two mods to improve the 3D models of Angela and Maria.
Like always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
Silent Hill 2 Patch 1.04 Release Notes
Technical– Reduced visual glitches when using the latest version of NVIDIA DLSS.
– Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
– NVIDIA Reflex is now active when DLSS frame generation is enabled.
– Added support for AMD FSR 3.1.1.
– Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
– Updated Intel Nanites to support upcoming driver updates.
– Improved performance and optimization for Steam Deck.
– Fixed stuttering issues related to sky map generation.
– Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
– All graphic settings should be saved locally.Gameplay– Fixed an issue with translation for UI “High” preset not being translated and displayed correctly
– Fixed an issue with Wooden Plank appearing during James’ death animation
– Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all of the environment around James
– Fixed an issue where interacting with the wrong side of the peephole in Brookhaven Hospital teleported James to the other side
– Fixed an issue where breaking windows near Neely’s Bar got James stuck in the window frame
– Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments
– Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly
– Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position
– Fixed an issue with a question mark from the Conference Room not disappearing after obtaining Cinderella figurine in Lakeview Hotel
– Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital
– Fixed an issue where James was falling under the map when approaching Laura entering Brookhaven Hospital from the bushes on the left
– Removed debug numbers displayed behind wallpapers in Blue Creek Apartments’ Clock Room
– Resolved an issue with James not being able to leave the 3F corridor in the Lakeview Hotel
– Fixed an issue with the lightbulb on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction
– Resolved an issue with the small coffee table blocking James in the corner of the room located in Woodside Apartments
– Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again
– Fixed an issue with Spider Mannequins getting stuck when attacking James while he is going through squeeze traversal
– Fixed an issue with James getting stuck in the window frame while attacking Lying Figures located outside of the window
– Added more natural movement for James when switching weapons while aiming
– Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times
– Improved the ability to pick up items during the final boss fight
– Fixed an issue with picture frames overlapping in the Moth Room
– Improved the deformation of Nurses’ skirts
– Fixed an issue occurring when displaying the information about unlocking NewGame+ which didn’t appear in the player’s chosen language
– Fixed visible unloading of the door of an abandoned garage in the west side of South Vale
– Fixed question mark on the map during Chute Puzzle in Woodside Apartments
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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