Project CARS keeps getting better and better visually. Slightly Mad Studios released today a new set of screenshots for its upcoming racer, and there is no doubt that this is a truly great looking game (despite the fact that it’s still far from finished). Project CARS is coming to PC, Xbox 360, Playstation 3, and Wii U in 2014 and the following images showcase what we can expect from next-gen racing titles. Enjoy! Continue reading Project CARS – New Beautiful Screenshots Released→
Activision has released a new trailer for the upcoming DLC of Black Ops 2, Vengeance. Call of Duty: Black Ops II Vengeance will come with four new, diverse multiplayer maps and will also serve up a new addition to the game’s esteemed Zombies experience with “Buried,” where the undead residents of an abandoned subterranean Old West mining town have come back to claim their home. Black Ops 2 Vengeance DLC will arrive first on X360 on July 2nd, and will come to all other platforms at a later date. Enjoy! Continue reading Call of Duty: Black Ops 2 – Vengeance DLC Replacers Trailer→
As you are probably already aware of, we love Attack On Titan. And since an official game is not coming anytime soon, we can solely rely on what indie game developers – or modders – can come up with in order to satisfy our need for such a game and experience what it’s like to kill a Titan. Continue reading Attack On Titan – Fan-made prototype game available now, powered by Unity 3D→
CD Projekt RED’s Andrzej Kwiatkowski is currently working on an update for his full combat rebalance mod for The Witcher 2. According to the modder and developer of The Witcher 3, this new update will allow Geralt to parry attacks from behind while he’s standing still. In addition, the update will address a lot of the bugs/issues that plagued the original version of his mod. Kwiatkowski plans to release this update for his mod sometime this week, and you can view its changelog below. Continue reading The Witcher 2 – Full Combat Rebalance 2 Mod – Changelog Revealed For Incoming Update→
Well, this was a bit unexpected. MetHunter, MRCK, Mikko Sandt and Merlijn van Oostrum created a mod for Duke Nukem 3D (back in 2012) that featured 15 new maps. This mod is themetically very close to the original first and third episodes (LA Meltdown & Shrapnel City) of Duke Nukem 3D, concentrating almost exclusively on classic urban-themed maps, and after almost a year, the team decided to release a new trailer for it. Continue reading New Trailer Released For Duke Nukem 3D’s Metropolitan Mayhem Mod→
As promised, BeamNG has released a new video showcasing some gorgeous and detailed crashes. The level of destruction and deformation is really impressive, so kudos to the team for further tweaking its physics middleware. As the team described, this is an early alpha build. Moreover, glass particles and breaking lights are not implemented yet. Enjoy the video after the jump! Continue reading New BeamNG Video Shows Off Impressive Destructible Physics→
By now, some of you may have noticed some Battlefield 4 alpha invitations in your mailbox. No no no, those are not phishing emails (at least those originating from EA). These are indeed some BF4 alpha keys that were sent by EA itself. However, those keys won’t work as the keys were sent by accident since EA does not plan a second wave of alpha invites for DICE’s FPS. Continue reading EA clarifies: New Battlefield 4 Alpha keys were sent by mistake, won’t be a second wave of invites→
Interceptor Entertainment announced today that original composer, Lee Jackson, is advising them as they kick it up a few notches with a heavy and fast remake of the classic ROTT tracks. In addition, the company unveiled a new screenshot for it, as well as a new video featuring new gameplay and an inside look into how the team and musician Andrew Hulshult are getting ludicrous with ROTT’s classic tracks. Continue reading Rise of the Triad – Original Soundtrack Composer To Help Interceptor, New Image & Gameplay Footage→
Organizers of GDC Europe 2013 have announced its latest talks for this August’s Cologne event, including Ubisoft’s Patrick Plourde revealing his ‘small project in triple-A studio’ Child Of Light; Sony with newly-revealed public details on the PlayStation 4’s shading language; and Execution Labs’ Jason Della Rocca on startup funding options. Continue reading GDC Europe 2013 – PS4 tech & Ubisoft ‘Child of Light’ studio reveal talks added→