Okay, we knew this was going to happen. It was just a matter of time. During Nvidia’s event, a fan asked John Carmack, Tim Sweeney and Johan Andersson their opinion about AMD’s Mantle. This was the weirdest question asked, and all three programmers felt a bit… well… uncomfortable. Continue reading This Is The Most Awkward Moment In Nvidia’s Montreal Event – Fan Asks A Question About AMD’s Mantle
Sniper Elite: Nazi Zombie Army 2 To Be Released On October 31st
Rebellion today announced that gamers will be able to return to the demon-infested ruins of World War 2 Berlin this Halloween when Sniper Elite: Nazi Zombie Army 2 launches on October 31st for PC. Continue reading Sniper Elite: Nazi Zombie Army 2 To Be Released On October 31st
CRYENGINE 3.5.4 Free SDK Is Now Available
Crytek has released a new version of its free CRYENGINE SDK that is built on the new CRYENGINE 3.5 platform. This new SDK comes with lots of fixes and new additions, with a focus on ironing out existing known bugs. Those interested can download this new SDK from here and can view the complete changelog below. Enjoy! Continue reading CRYENGINE 3.5.4 Free SDK Is Now Available
Need for Speed: Rivals – AllDrive Feature Trailer
Electronic Arts has released a new trailer for Need for Speed: Rivals, showcasing the game’s AllDrive system that boasts the ability to seamlessly blend single and multiplayer together. In addition, Polygon reported that the PS4 version of the game may look better graphically than the PC version, something that will definitely disappoint a lot of PC gamers – especially after the 30fps lock that has also been implemented on the PC version of this racer. Kudos to our reader ‘Inhuman’ for spotting it. Take a look at the new trailer below and share your thoughts about this whole NFS mess (Editor’s Note: According to Kotaku, PC and PS4 versions look identical). Continue reading Need for Speed: Rivals – AllDrive Feature Trailer
Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Nvidia has just announced a new technology for PC gaming called G-SYNC. G-SYNC is basically a chip that will be implemented in new monitors from ASUS, Benq, Philips, ViewSonic are other partners, and aims to eliminate tearing, VSync stutter, and added input lag. In addition, the monitors powered by G-SYNC will offer better monitor performance, and the most popular models will be running at 144Hz. Continue reading Nvidia Announces New G-SYNC Technology – John Carmack, Tim Sweeney & Johan Andersson Together For The First Time
Bound by Flame Gets Three New Screenshots
Focus Home Interactive has released three new screenshots for Bound by Flame, the new game developed by Spiders studios for PC, PS4, PS3 and X360, showing some of the extraordinary creatures in the vast bestiary. According to the press release, Bound by Flame will use the combat system designed for Mars War Logs, the previous Spiders RPG where the highly dynamic and tactical approach to the combat proved a real hit with players, but goes further and offers players even greater variety and tactical depth in battles. In short, Bound by Flame aims to feature battles both tactically complex and spectacular, so it will be interesting to see whether Spiders will be able to deliver. Enjoy the screenshots after the jump. Continue reading Bound by Flame Gets Three New Screenshots
GTA V PC Hinted By The Latest AMD Catalyst Drivers
Well look what we’ve got here. Guru3D’s member ‘kn00tcn’ has just discovered a profile for the latest part of Rockstar’s title in the latest BETA drivers of AMD. As we can clearly see, AMD has added a profile for GTA V, meaning that a PC version is almost certain at this point. Continue reading GTA V PC Hinted By The Latest AMD Catalyst Drivers
Batman: Arkham Origins – 40 Minutes Of New Gameplay Footage
Batman: Arkham Origins was showcased at Nvidia’s event yesterday and YouTube’s member ‘MKIceVsFire’ has managed to capture 40 minutes of new gameplay footage. Batman: Arkham Origins is planned for an October 25th release and the PC version will support some exclusive features such as GPU PhysX effects, TXAA, DX11 and tessellation. Enjoy! Continue reading Batman: Arkham Origins – 40 Minutes Of New Gameplay Footage
Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Great news for all gamers as Unreal Engine 4 will natively support the latest version of the PhysX SDK, PhysX 3.0. That applies only to the PC build of Unreal Engine 4. As Nvidia’s Andrew told us, UE4 PC has native PhysX 3.0 middleware. Andrew also claimed that next-gen consoles – that will be obviously coming to PC too – PC titles will support PhysX 3.0 (Editor’s note: Andrew contacted us and clarified things. He was not referring to console titles but to next-gen PC games such as The Witcher 3. Apologies for that). PhysX 3.0 features better multi-threaded capabilities, something that will benefit both Nvidia and AMD users. Continue reading Unreal Engine 4 Will Natively Support PhysX 3.0, Launch Next-Gen Titles Will Support It
Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down
We’ve been constantly asking developers in our past interviews whether their games were supporting Global Illumination. You see, we strongly believe that GI – as well as Ray Tracing or Path Tracing – are the future of PC (and next-gen consoles) graphics. And thankfully, Nvidia has presented some new GI techniques during its Montreal event earlier today. Not only that, but the company has also unveiled some new Flame effects that put Deep Down’s flame effects to shame. Instead of presenting 2D flames with lots of particles, Nvidia implemented some stunning volumetric flame effects that can interact with objects and the environment. You can find videos from the aforementioned techniques below, so go ahead and take a look at the future of gaming graphics! Continue reading Nvidia – Next-Gen Visuals Powered By Global Illumination & Flame Effects Rivaling Those Of Deep Down









