Ken Levine’s New Game Will Be A PC Open-Word-ish Sci-Fi Title, New Details Emerged

Ken Levine has revealed some new details about his upcoming game that will be primarily developed on the PC. This PC game is set to be a sci-fi open-word-ish (that does not necessarily mean that it will feature outdoor environments) RPG title that will focus on storytelling. Continue reading Ken Levine’s New Game Will Be A PC Open-Word-ish Sci-Fi Title, New Details Emerged

STASIS – 2D Isometric Horror Adventure – Beta Build Enters Closed Alpha Phase At The End Of January

Chris Bischoff has informed about the current status of THE BROTHERHOOD’s upcoming isometric horror adventure game, STASIS. According to Chris, the game’s beta build will enter its closed alpha phase at the end of this month. Not only that, but Chris shared with us two animated GIFs and an audio snippet from STASIS that can be found below. Continue reading STASIS – 2D Isometric Horror Adventure – Beta Build Enters Closed Alpha Phase At The End Of January

Alone in the Dark: Illumination – Beta Period Begins On January 29th + New Screenshots

Atari today announced the beta period for its latest PC title, Alone in the Dark: Illumination, beginning on January29th. According to its press release, the game will feature several campaigns with multiple levels that take players through the blasted landscape of Lorwich, Virginia, and deep below ground to unearth the mysteries of the forsaken township. Continue reading Alone in the Dark: Illumination – Beta Period Begins On January 29th + New Screenshots

Fahrenheit: Indigo Prophecy Remastered – Launch Trailer

Aspyr Media released today the launch trailer for the rumored remastered version of Quantic Dream’s Fahrenheit: Indigo Prophecy. This newly remastered edition features updated graphics, full controller support and is based on the uncut/uncensored international version of the game. The game releases tomorrow. Enjoy! Continue reading Fahrenheit: Indigo Prophecy Remastered – Launch Trailer

Grim Fandango Environment Recreated In Unreal Engine 4

Artist ‘Guillermo Moreno‘ has released a number of screenshots from an Unreal Engine 4 map based on Grim Fandango. Moreno has recreated the game’s ‘Department of Death’ environment, thus giving everyone a glimpse of what an Unreal Engine 4 version of this classic adventure game would look like. Enjoy! Continue reading Grim Fandango Environment Recreated In Unreal Engine 4

Goetia – Haunted Point’n’click Adventure – Gets Kickstarter Campaign

Ynnis Interactive has informed us about its upcoming haunted point’n’click adventure game, Goetia. Goetia is a point & click mystery adventure in which players guide Abigail, a ghostly young girl, in her quest to discover why she’s back from the dead. Continue reading Goetia – Haunted Point’n’click Adventure – Gets Kickstarter Campaign

NCIX Classifies GTX970’s Specs As False Advertisement, NVIDIA’s GeForce Social Media: “We Messed Up”

Things are definitely not looking good for NVIDIA as this whole memory controversy surrounding its GTX970 may force it to do a recall on that particular GPU. On the other hand, NVIDIA’s GeForce Social Media Guy went ahead and claimed that the company messed up, and that he understands PC users’ frustration over this issue. Continue reading NCIX Classifies GTX970’s Specs As False Advertisement, NVIDIA’s GeForce Social Media: “We Messed Up”

The Witcher 3’s Art Producer: “No Downgrade, We’re Optimizing In A Way That Doesn’t Affect Visuals”

The Witcher 3: Wild Hunt releases in a couple of months and last week, CD Projekt RED held an event to showcase the latest build of its title. Our dear friends over at Enternity attended that event and interviewed the game’s Art Producer, Michal Stec, who told them that its visuals have not been downgraded. Continue reading The Witcher 3’s Art Producer: “No Downgrade, We’re Optimizing In A Way That Doesn’t Affect Visuals”

Dying Light – PC Performance Analysis

Dying Light has just been released and as you may already heard, it’s plagued by some serious performance issues. Dying Light is powered by Chrome 6 Engine and while the game was meant to hit both current-gen and old-gen platforms, Techland decided to cancel the old-gen version because the game could not run acceptably on both PS3 and X360. And to be honest, you’ll need a really powerful CPU in order to maintain 60fps in this title. But let’s not be hasty… Continue reading Dying Light – PC Performance Analysis