CCP Games has released a new gameplay trailer for EVE: Valkyrie, putting us in the cockpit of a heavily-armed starfighter in the most realistic zero-G shooter available on any platform. EVE: Valkyrie is currently being developed for Oculus Rift (PC) and Project Morpheus (PS4), and promises to feature intense team-based dogfights, immersive VR gaming technology, and the dark sci-fi setting of the EVE Online universe. Enjoy! Continue reading EVE: Valkyrie – Fanfest 2015 Gameplay Trailer
Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played
Techland announced today that within 45 days since launch, the count of Dying Light players reached 3,200,000 people. With that timeframe applied, it makes Dying Light the most popular title in the company’s history. In order to celebrate it, the team has also released an infographic that can be viewed below. Continue reading Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played
The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot
The Witcher fans, here is something special for you today. Yesterday we reported about the game’s lack of support for DX12 and a draw distance slider. Today, however, we are bringing you some good news (alongside a new screenshot). Continue reading The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot
The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will – probably – be presets to choose from, there won’t be a slider for draw distance itself. Continue reading The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory
OTOY has just released a new GTX 2015 video for its amazing real-time path tracer engine, the Brigade Engine. Contrary to all previous videos, this time OTOY has managed to minimize the noise side effect that was present in all previous videos. This video shows the future of the lighting system for video-games, so be sure to watch it! Continue reading Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory
Carmageddon: Reincarnation to Be Released on April 23rd
Carmageddon: Reincarnation is currently available via Steam’s Early Access program and Stainless Games has just announced that the game will be fully released on April 23rd. Continue reading Carmageddon: Reincarnation to Be Released on April 23rd
StarCraft II: Legacy of the Void – Closed Beta Phase Begins March 31st
Blizzard has announced that the closed beta phase for StarCraft II: Legacy of the Void will begin on March 31st. As Blizzard noted, the beta will run for a longer period of time than usual and that some things at the start of the beta will feel more rough than usual. In order to celebrate this announcement, Blizzard has rolled out a new trailer for StarCraft II: Legacy of the Void that can be viewed below. Enjoy! Continue reading StarCraft II: Legacy of the Void – Closed Beta Phase Begins March 31st
Windows 10 Will Even Be Free To Pirates
Yes, yes I know, ALL software is free to pirates, but that isn’t exactly newsworthy is it? Terry Myerson, Windows’ chief at Microsoft told Reuters in an interview this morning in efforts to break in to the pirate heavy Chinese market, Microsoft is allowing free Windows 10 upgrades to people without legitimate versions of Windows 7 and 8. Continue reading Windows 10 Will Even Be Free To Pirates
Absention – New Survival Horror Game Powered by Unreal Engine 4 – First Details & Screenshots
Dream Wave Games has just announced Absention; a new VR survival horror Game with a ‘Groundhog Day’ twist that is powered by Unreal Engine 4. Continue reading Absention – New Survival Horror Game Powered by Unreal Engine 4 – First Details & Screenshots
Space Hulk: Ascension Edition Is Full Control’s Last Game, Studio Will No Longer Develop Games
Nordic Games and Full Control have just announced that the latter will no longer develop games. Full Control’s last game was Space Hulk: Ascension Edition, however it will now reduce staff and focus on sales and community support for its existing games. Continue reading Space Hulk: Ascension Edition Is Full Control’s Last Game, Studio Will No Longer Develop Games