Tag Archives: Brigade Engine

Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory

OTOY has just released a new GTX 2015 video for its amazing real-time path tracer engine, the Brigade Engine. Contrary to all previous videos, this time OTOY has managed to minimize the noise side effect that was present in all previous videos. This video shows the future of the lighting system for video-games, so be sure to watch it! Continue reading Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory

Brigade 3.0 Preview – Real-time Path Tracing Showcased

Hayssam Keilany has shared a new video from the first real-time path tracing engine, Brigade 3.0. Brigade is an extremely fast GPU path tracer that supports ray-traced global illumination, accurate reflections/refractions on curved surfaces, unlimited soft shadows and real area lights. The team is also working on reducing the noise side-effect that is caused due to its rendering method (low samples in path tracing result in noise side-effects). Brigade is basically described as a powerful graphics API that can easily replace Microsoft DirectX or OpenGL graphics within popular game engines such as Epic Games’ Unreal Engine or Unity, serving as a backend for superior graphics without disrupting the game logic. Enjoy! Continue reading Brigade 3.0 Preview – Real-time Path Tracing Showcased

Brigade Officially Announced, Powerful Graphics API Aiming To Replace DirectX or OpenGL

Remember Brigade Engine? No? Well shame on you because OTOY has announced that game developers worldwide will be able to leverage Brigade – its path tracing and rendering technology for photorealistic next-generation games – through Amazon EC2 in the second half of the year. Continue reading Brigade Officially Announced, Powerful Graphics API Aiming To Replace DirectX or OpenGL