The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot

Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will – probably – be presets to choose from, there won’t be a slider for draw distance itself.

Our guess is that a draw distance slider won’t be available due to the Umbra 3 technology CD Projekt RED uses.

As NeoGAF’s member ‘ScepticMatt‘ hinted:

“Visibility checks are”baked” into “tomb” files, and occlusion/LOD data is streamed in instead of generated at run time. So changing the LOD distance would require generating new tomb files.”

In short, The Witcher 3 won’t have any draw distance slider.

Moreover, CD Projekt RED claimed that it currently has no plans for DX12 support. The Witcher 3: Wild Hunt will be an open-world title and as you may have guessed, DX12 would be ideal for such a game. Unfortunately, CDPR is currently focused on finishing the last optimizations for its title and is not planning on releasing a patch that will add DX12 support.

Last but not least, CD Projekt RED aims to release mod tools for The Witcher 3 after its release (though it won’t take as long as it did for The Witcher 2).

Enjoy this latest 4K screenshot from the PC version of The Witcher 3 (not Ultra settings if you were about to ask about it).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email