Space Hulk: Ascension Edition Is Full Control’s Last Game, Studio Will No Longer Develop Games

Nordic Games and Full Control have just announced that the latter will no longer develop games. Full Control’s last game was Space Hulk: Ascension Edition, however it will now reduce staff and focus on sales and community support for its existing games.

Thomas Hentschel Lund, Full Control founder and CEO, said:

“After releasing ten games with considerable critical and commercial success, we’ve made the difficult decision that the release of Space Hulk: Ascension will be our last one. We simply wanted to stop when we were at the top of our game.”

According to Lund, the reasons behind this decision were the loss of an investor, lack of funding for new games and increased competition.

The first problems for Full Control appeared with the release of Jagged Alliance: Flashback. Jagged Alliance: Flashback was never a commercial success. Simultaneously, Full Control was unable to secure funding for new projects. Not only that, but the future potential of the Jagged Alliance franchise worsened when the German IP holder bitComposer filed for bankruptcy in December 2014.

CAPNOVA was Full Control’s investor and had to renegotiate a new exit agreement. Apparently, this renegotiation did not go well.

As Thomas Hentschel Lund concluded:

“My budgets only run until April, and renegotiating a new exit agreement with our investor took three months. It is all settled now, and CAPNOVA is no longer part of Full Control. They do leave behind a loan which I must repay, however. The loan costs alone took away too much money to sustain a production team so all in all, ‘stopping at the top’ seems like the most sensible decision at this point.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email