Square Enix and DONTNOD Entertainment have released the launch trailer for the second episode of Life is Strange. In Episode 2: Out of Time you will start to see much of your choices affecting the story in a lot of different ways, be prepared for some surprises. You will also discover new locations as Max will go outside of Blackwell Academy and start exploring new areas in Arcadia Bay. You’ll be able to learn more about the town, its inhabitants, and the social issues it’s facing. On top of this, new and important characters will be introduced, as well as having a lot of difficult choices to make. Enjoy! Continue reading Life is Strange – Episode 2 Gets Launch Trailer
Giana Sisters: Dream Runners Announced, First Details & Screenshots
Black Forest Games and EuroVideo announced today Giana Sisters: Dream Runners; an accessible, competitive, instantly-fun multiplayer racer for up to 4 players coming this Summer on PC. In order to celebrate this announcement, EuroVideo revealed the first details, as well as some screenshots and a trailer for this new title. Continue reading Giana Sisters: Dream Runners Announced, First Details & Screenshots
DSOGaming – Zombie Army Trilogy Review
I didn’t have high hopes for this game when Rebellion first reached out to us about reviewing this game. I have to say I am thoroughly surprised by how much has changed between this game and the other installments. Continue reading DSOGaming – Zombie Army Trilogy Review
Star Wars: Battlefront Will Officially Debut at Star Wars Celebration Event next Month
DICE and EA have just announced that Star Wars: Battlefront will be officially revealed at the Star Wars Celebration event that takes place next month. Although the company did not reveal much, we kind of expect to see the first gameplay video and screenshots from this upcoming Battlefront title. Continue reading Star Wars: Battlefront Will Officially Debut at Star Wars Celebration Event next Month
Cities: Skylines – Patch 1.0.6b Released
Colossal Order has released the first patch for its city builder, Cities: Skylines. This patch improves the building effect radius (as it’s now more accurate), nerfs parks (that previously resulted in decreasing commercial demand), slightly improves road upgrade tool, and adds a a Film grain slider. This update will be auto-downloaded from Steam, and you can view its complete changelog below. Continue reading Cities: Skylines – Patch 1.0.6b Released
EVE: Valkyrie – Fanfest 2015 Gameplay Trailer
CCP Games has released a new gameplay trailer for EVE: Valkyrie, putting us in the cockpit of a heavily-armed starfighter in the most realistic zero-G shooter available on any platform. EVE: Valkyrie is currently being developed for Oculus Rift (PC) and Project Morpheus (PS4), and promises to feature intense team-based dogfights, immersive VR gaming technology, and the dark sci-fi setting of the EVE Online universe. Enjoy! Continue reading EVE: Valkyrie – Fanfest 2015 Gameplay Trailer
Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played
Techland announced today that within 45 days since launch, the count of Dying Light players reached 3,200,000 people. With that timeframe applied, it makes Dying Light the most popular title in the company’s history. In order to celebrate it, the team has also released an infographic that can be viewed below. Continue reading Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played
The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot
The Witcher fans, here is something special for you today. Yesterday we reported about the game’s lack of support for DX12 and a draw distance slider. Today, however, we are bringing you some good news (alongside a new screenshot). Continue reading The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot
The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will – probably – be presets to choose from, there won’t be a slider for draw distance itself. Continue reading The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot
Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory
OTOY has just released a new GTX 2015 video for its amazing real-time path tracer engine, the Brigade Engine. Contrary to all previous videos, this time OTOY has managed to minimize the noise side effect that was present in all previous videos. This video shows the future of the lighting system for video-games, so be sure to watch it! Continue reading Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory