CryZENx, best known for his Zelda: Ocarina of Time recreations in Unreal Engine 4, has released a new video showing F-Zero X in Unreal Engine 4. This video shows one track from F-Zero X being recreated in Unreal Engine 4 and proper gameplay features (as players can control the ship and get various speed boosts). Continue reading Here is F-ZERO X being recreated in Unreal Engine 4
BlazBlue Cross Tag Battle is coming to the PC on May 31st
Arc Systems has announced that its new anime 2v2 fighting game, BlazBlue Cross Tag Battle, will be coming to the PC on May 31st. In order to celebrate this announcement, the team has released a new trailer that you can view below. Continue reading BlazBlue Cross Tag Battle is coming to the PC on May 31st
The team behind the Nintendo 3DS emulator, Citra, is working on a Nintendo Switch emulator
And it was just a matter of time. After the successful development of CEMU (Nintento WiiU emulator) and Citra (Nintendo 3DS emulator), there is a new one coming for Nintendo’s latest console, the Nintendo Switch. This emulator is being developed by the same team behind Citra and will be called yuzu. Continue reading The team behind the Nintendo 3DS emulator, Citra, is working on a Nintendo Switch emulator
QLOC will be handling the PC version of Dark Souls Remastered
It appears that the company behind some amazing PC ports, QLOC, will be handling the PC (as well as the PS4 and Xbox One) version of Dark Souls Remastered. Or at least this is what Kotaku has reported. Continue reading QLOC will be handling the PC version of Dark Souls Remastered
Bioware’s Anthem will not be using Electronic Arts’ dynamic difficulty adjustment
Last week, we informed you about EA’s dynamic difficulty adjustment; a technique for adaptively changing a game to make it easier or harder that is already being used in multiple EA games. Naturally, a lot of fans feared that Bioware’s upcoming Anthem would implement this technique, however, it appears that this won’t be the case. Continue reading Bioware’s Anthem will not be using Electronic Arts’ dynamic difficulty adjustment
Tomb Raider 3 fan remake in Unity Engine – Here is the in-game 3D model of Lara Croft
Back in December 2017 we informed you about a Tomb Raider 3 fan remake in Unity Engine. This project is being led by TombRaider’s forum member ‘Heckler‘ and yesterday his team shared the in-game 3D model that they have created for Lara Croft. Continue reading Tomb Raider 3 fan remake in Unity Engine – Here is the in-game 3D model of Lara Croft
The Witcher 3 Enhanced Edition version 2.60 is now available for download
Modder ‘Sir Reaperrz Custard McButtfuck Esq’ has released a brand new version of his gameplay overhaul for The Witcher 3: Wild Hunt. Unfortunately the modder has not released any release notes for this brand new update of The Witcher 3 Enhanced Edition so we don’t know what has been improved or adjusted. Continue reading The Witcher 3 Enhanced Edition version 2.60 is now available for download
Fallout 4 Hardcore Rebalance mod overhauls combat, improves NPC combat AI, removes bullet sponges
Modder ‘Gromdal’ has released a new mod for Fallout 4. According to its description, the Hardcore Rebalance mod aims to make Fallout 4’s combat a lot better by removing things that break balance for both NPCs and the player. Continue reading Fallout 4 Hardcore Rebalance mod overhauls combat, improves NPC combat AI, removes bullet sponges
Freestyle is among the coolest features NVIDIA has implemented in its drivers
Last week, NVIDIA released a brand new driver for its graphics card. Among other things, the NVIDIA GeForce 390.65 WHQL added support for Freestyle; a tool lets you apply post-processing filters to your games while you play. Basically, think of it as NVIDIA’s own Reshade tool and it’s easily one of the coolest features the green team has implemented in its drivers. Continue reading Freestyle is among the coolest features NVIDIA has implemented in its drivers
DCS: F/A-18C Hornet promises to be the most authentic & detailed flight sim game, will support VR
Eagle Dynamics is currently working on a new flight simulator, the DCS: F/A-18C Hornet. DCS: F/A-18C Hornet promises to be the most authentic and detailed simulation Eagle Dynamics has ever developed, and it will use its unique CFD engine and aerodynamics developed by Belsimtek to create the most realistic flight dynamics possible. Continue reading DCS: F/A-18C Hornet promises to be the most authentic & detailed flight sim game, will support VR