Last week, we informed you about EA’s dynamic difficulty adjustment; a technique for adaptively changing a game to make it easier or harder that is already being used in multiple EA games. Naturally, a lot of fans feared that Bioware’s upcoming Anthem would implement this technique, however, it appears that this won’t be the case.
As BioWare’s creative director, Brenon Holmes, confirmed, Anthem will not be using EA’s dynamic difficulty adjustment.
“I’m not sure where this is really coming from… we’re not doing any of that though.”
So there you have it guys, no dynamic difficulty adjustment for Anthem. Here is hoping that EA has learned its lesson and that it won’t try to pull another “Star Wars: Battlefront 2” on us.
Anthem is a new shared-world action-RPG in which players can team up with friends as Freelancers—the bold few with the courage to leave civilization behind and explore a landscape of primeval beauty.
Players will be able to wield an arsenal of Javelin exosuits, each equipped with unique weapons and abilities. Players can also band together with friends, confront the dangers you find, and grow in power with every step.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”