Earlier this month, NVIDIA stated that Cyberpunk 2077 will not have any proprietary NVIDIA Ray Tracing tech, and should work on all DXR-compatible GPUs. However, Marcin Momot has now confirmed that Cyberpunk 2077 will not support Ray Tracing on AMD’s latest GPUs at launch.
Yesterday, CDPR released the official Ray Tracing PC requirements for Cyberpunk 2077. These RT requirements only listed NVIDIA’s GPUs though. And, when a fan asked about the Ray Tracing requirements for AMD GPUs, Marcin Momot replied by saying that the game will not support RT on AMD at launch.
Not for the release but we are working together with AMD to introduce this feature as soon as we can.
— Marcin Momot (@Marcin360) November 20, 2020
We seriously don’t know why CD Projekt RED is locking the game’s Ray Tracing effects on NVIDIA’s hardware. Theoretically, these effects should work fine on AMD’s GPUs. After all, we’ve seen this in older games. In fact, AMD itself said that the RX 6000-series RDNA 2 ‘Big Navi’ GPU lineup will support Ray Tracing in existing titles.
My guess is that these Ray Tracing effects are so demanding that they can only run acceptably on both NVIDIA and AMD GPUs with DLSS or Super Resolution. As we know, AMD’s answer to DLSS is not ready yet, so this could be one of the reasons why CD Projekt RED has decided to disable support for RT on AMD’s GPUs. Otherwise, it makes no sense at all to disable them. Unless of course this is a marketing deal, similar to what is happening with Godfall.
Cyberpunk 2077 releases on the PC on December 10th!