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NVIDIA confirms that Cyberpunk 2077 Ray Tracing will work on any DXR-compatible GPU

A few weeks ago, CD Projekt RED announced that only NVIDIA GPUs would be able to run Cyberpunk 2077’s Ray Tracing effects at launch. Of course, that was before announcing the latest delay for this highly anticipated title. Therefore, and since AMD has released its new RX 6000 GPUs, we are happy to report that those GPUs will be also able to run them.

As Brian Burke, NVIDIA PR Gaming Technology, Esports & Consumer VR, told WCCFTech, Cyberpunk 2077 will be using DXR and will work on all DXR-compatible GPUs.

“Cyberpunk 2077 uses the industry standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU. Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA.”

So there you have it everyone. Cyberpunk 2077 Ray Tracing will also work on AMD’s GPUs. This falls in line with what AMD claimed a couple of days ago. As we reported earlier this month, AMD has confirmed that the RX 6000-series RDNA 2 ‘Big Navi’ GPU lineup will support Ray Tracing in existing titles.

According to Burke, most current Ray Tracing games use DXR. However, there are three exceptions that use NVIDIA’s Ray Tracing extension for Vulkan. These exceptions are Quake II RTX, Wolfenstein: Youngblood, and JX3. Crysis Remastered is also using NVIDIA’s VKRay Vulkan extension for RTX GPUs. However, Crytek used this extension only so that it could improve the RT performance on RTX GPUs. Thus, Crysis Remastered’s Ray Tracing effects run on both AMD’s and NVIDIA’s GPUs.

And that is that. Both AMD and NVIDIA DXR-compatible GPUs will be able to run the Ray Tracing effects of Cyberpunk 2077 when it launches next month!