Remember that interview in which Sergey Grigorovich stated that GSC GameWorld was considering implementing the intrusive ‘always-online’ DRM? Well, that wasn’t the only major detail that was revealed. Grigorovich has also revealed more information about the game’s new engine, its FOV, the system requirements and the possibility of the game coming to current generation consoles. Oh, and the game is still planned for a 2012 release. Continue reading S.T.A.L.K.E.R. 2 New Details – New Engine, FOV, Higher PC Requirements→
Tribes fans, get ready as the highly anticipated closed beta phase of Tribes: Ascend will start on November 4th. The closed beta phase was originally planned to start on September but there were a few adjustments that the team wanted to make before the start of that phase and was eventually delayed. Continue reading Tribes: Ascend Closed Beta Starts On November 4th→
The team behind the Halo: The Fallen fan-made film has just released a teaser trailer that looks gorgeous. In case you were unaware of, Halo: The Fallen is a non-profit fan film based around the Halo universe. It’s a passion project that combines the talents of various artists ranging from student, freelance and industry. The team’s ultimate goal is to deliver a memorable and enganging film and let us tell you that they might succeed in doing so. Enjoy the teaser after the jump. Continue reading Teaser trailer for the fan-made Halo film, Halo: The Fallen→
Let’s be honest here, we are really put off by RAGE’s graphics quality. Even with all the tweaks to avoid the annoying texture pop-in, the game suffers from really low-quality textures. Add to that the pre-baked shadows, old-generation shaders and limited dynamic lighting and you get a game that could be easily released several years ago. In fact, iD Software’s previous game, Doom 3, looks way better than RAGE. Continue reading Doom 3 modded overshadows iD Software’s RAGE – New drooling screenshots→
All hell’s broke loose and all STALKER fans were really disappointed when they found out that STALKER 2 would probably require a permanent internet connection in order to be played. As you may have guessed, GSC GameWorld had to act. Fast. And according to the game’s Twitter account, this particular DRM method was only mentioned as a possibility, not a choice. Continue reading GSC GameWorld responds to STALKER 2’s always-online DRM→
Even though The Witcher 2 has some of the best textures we’ve seen so far, modder TC1984 went ahead and enhanced them by using Gibbed RED Tools, QuickBMS and Photoshop. The end result is even more crisper textures that can really be appreciated when you are pretty close to them. This texture pack is currently at its 1.2 version which among other things, replaces some grass & moss texture files with matched colors. Continue reading The Witcher 2: Assassins Of Kings – High Texture Pack→
Great news for everyone who wanted to test before getting Edmund McMillen’s and Florian Himsl’s latest action indie-RPG game, The Binding of Isaac. Additionally, players won’t have to download anything as the demo is browser-friendly and can be played straight away from here. Continue reading The Binding of Isaac – Demo Now Available→
I usually don’t like posting funny videos from various games, but this one shows why Battlefield 3 is so different from all those casual first person shooter games. Is an enemy helicopter giving you a hard time in the conquest mode of BF3? If so, just use some C4 on a MAV and take it down. Seriously, this is what differentiates BF3 from all other shooters so be sure to check it out! Continue reading Battlefield 3 – MAV vs Helicopter: 1-0→
Bethesda has just released the first PC patch for the latest FPS game from iD Software, RAGE. As was promised, this patch adds – among other things – some video options with which players can adjust their gaming experience. As the release notes state, RAGE defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations. Continue reading RAGE PC – First Patch Is Out→
Imagine that, a multiplatform game looking better than every PC exclusive game. GTA IV is miles beyond anything we’ve ever seen and that’s mainly thanks to the modders and the ENBSeries mod that unlocked the potential of the game’s engine. And this is exactly why we want modding support to pretty much every PC game, as the possibilities are endless. Today we bring you new shots that showcase the game’s environment and its custom cars by Dpeasant3, Raigen, icelaglace, King of K, superfan, AlexFake and Tanner R. Enjoy! Continue reading Weekly GTA IV Gallery [02 – 08 October]; Drooling environments and custom cars→