Category Archives: News

Iceberg Interactive and Fugitive Games Sign Publishing Deal for Into The Stars

Iceberg Interactive and Fugitive Games today announced a publishing deal, via which the former will publish Into The Stars on PC and Mac this year. Iceberg Interactive also announced that the game will be coming to Steam Early Access this Summer, and has released its announcement trailer that can be viewed below. Continue reading Iceberg Interactive and Fugitive Games Sign Publishing Deal for Into The Stars

Oculus Rift – Consumer Version Arriving in Q1 2016

The Oculus Team announced today that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year. The Rift aims to deliver on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. Continue reading Oculus Rift – Consumer Version Arriving in Q1 2016

Project CARS – Final PC Version Supports a Wide Range of Graphical Options

Project CARS releases in two days, and the PC graphics options from its final PC build have been unveiled. As we can see, Project CARS sports a wide range of graphical options, as PC gamers can adjust from Grass, Cars, Environment, Particles and Shadows quality to Crepuscular Rays, Screen Dirt, Bloom and Heat Haze. Continue reading Project CARS – Final PC Version Supports a Wide Range of Graphical Options

GOG Galaxy – Steam-like Service – Enters Open Beta Phase, Will Support DRM-Free Triple-A Titles

GOG.com announced today that its Steam-like service, GOG Galaxy, has entered its public open beta phase. As the press release reads, for the past few months, GOG Galaxy – the DRM-free online gaming platform – has been in the closed alpha stages of testing with the help of thousands of gamers. Continue reading GOG Galaxy – Steam-like Service – Enters Open Beta Phase, Will Support DRM-Free Triple-A Titles

Avalanche Studios: “Our Engine Is Evolving,” Experimenting With DX12 & Dynamic Tessellation

A couple of days ago, we had the pleasure of interviewing Avalanche Studios’ Alvar Jansson, Lead Graphics Programmer on Mad Max. When asked about the future of their engine, Alvar told us that the team is currently developing a new volumetric landscape system in the Avalanche Engine that will change what type of layouts we can have in open-world games. Continue reading Avalanche Studios: “Our Engine Is Evolving,” Experimenting With DX12 & Dynamic Tessellation

Middle-earth: Shadow of Mordor Game of the Year Edition Is Now Available

Warner Bros announced today the release of Middle-earth: Shadow of Mordor Game of the Year Edition, the expanded version of the critically acclaimed videogame developed by Monolith, in various regions. The game is planned for release in other regions on May 8th. Continue reading Middle-earth: Shadow of Mordor Game of the Year Edition Is Now Available

MKX – New Patch Scheduled For Tomorrow, Will Bring The PC Version To Parity With The Console Version

NetherRealm Studios’ Ed Boon revealed in a livestream that a new update is planned to go live tomorrow that will bring the PC version to parity with the console version. As Ed Boon noted, there are huge improvements coming to the PC version via this update. Continue reading MKX – New Patch Scheduled For Tomorrow, Will Bring The PC Version To Parity With The Console Version