The Oculus Team announced today that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year. The Rift aims to deliver on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality.
“It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.”
The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.
In the weeks ahead, the Oculus Team will be revealing the details around hardware, software, input, and many of its unannounced made-for-VR games and experiences coming to the Rift.
Next week, the team will share more of the technical specifications here on the Oculus blog, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”