Category Archives: News

Gearbox’s Battleborn Delayed Until May 3rd

Take-Two revealed – via its financial results – that Gearbox’s first person shooter, Battleborn, has been delayed until May 3rd. Take-Two did not reveal the reasons of this delay. The game was meant to be released on February 9th, meaning that it got delayed a month (probably due to re-scheduling and not because the team needed more time). Continue reading Gearbox’s Battleborn Delayed Until May 3rd

Tom Clancy’s Rainbow Six: Siege Will Get 4 New Maps & New Game Modes In Its First Year For Free

Ubisoft has announced that Rainbow Six: Siege will receive 4 new maps and new game modes – that will be available for free to everyone immediately – in its first year. In addition, the game will receive new operators and weapon skins can that can be unlocked with earned currency called Renown, or with R6 Credits. Continue reading Tom Clancy’s Rainbow Six: Siege Will Get 4 New Maps & New Game Modes In Its First Year For Free

AMD Catalyst 15.11 Beta Driver Released – Optimized For Call of Duty: Black Ops III

AMD has released the Catalyst 15.11 Beta driver that includes quality and performance optimizations for Call of Duty: Black Ops III. AMD users, be warned however that flickering may be observed when running the game in DX11  mode and with AMD Crossfire enabled. Continue reading AMD Catalyst 15.11 Beta Driver Released – Optimized For Call of Duty: Black Ops III

Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled

Ubisoft revealed today the official PC requirements for Assassin’s Creed: Syndicate. According to the French company, PC gamers will need at least 6GB of RAM, a 64bit operating system, an Intel Core i5 2400s or AMD FX 6350 and an NVIDIA GeForce GTX 660 or AMD Radeon R9 270. Continue reading Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled

Call of Duty: Black Ops III – PC Graphics Settings Revealed

Reddit’s member ‘e5mikey‘ has revealed the PC graphics settings that are featured in Call of Duty: Black Ops III. For starters, PC gamers will be able to adjust their screen resolution, refresh rate, render resolution (basically this is an option for downsampling), Display Gamma and Field of View. Continue reading Call of Duty: Black Ops III – PC Graphics Settings Revealed

Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles

CJ Kershner, Senior Narrative Designer at Dambuster Studios, has revealed that Homefront: The Revolution will be powered by the latest iteration of CRYENGINE, will support physically-based rendering, and will feature dynamic water/rain puddles. Continue reading Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles

Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

Square Enix has announced that Final Fantasy XIV: A Realm Reborn’s patch 3.1 will be coming on November 10th. This brand new patch is titled “As Goes Light, So Goes Darkness” and will feature a new campaign, two new dungeons, a new 24-player raid that will be similar to the Crystal Tower series, as well as a new weapon upgrade system. In order to celebrate this announcement, Square Enix revealed some new screenshots and a trailer that can be viewed below. Continue reading Final Fantasy XIV: A Realm Reborn – Patch 3.1 Coming On November 10th

War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Gaijin Entertainment has released War Thunder’s 1.53 Firestorm update. This update introduces the Dagor Engine 4.0 that supports Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. You can read the full changelog for this update here, and below you can find a video showcasing some of its key features! Continue reading War Thunder Update 1.53: Firestorm Introduces New Dagor Engine 4.0, Overhauls Environmental Destruction

Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches

Call of Duty: Black Ops III releases tomorrow and Treyarch’s Director of Development has revealed some new information about the PC version. According to him, Call of Duty: Black Ops III will be more GPU bound than CPU bound. When a fan asked about the CPU scaling of Black Ops III’s engine, pcdev replied that the “GPU power is more important in this engine.” Continue reading Call of Duty: Black Ops III Will Be GPU Bound, Uses 100% Dedicated Servers For Public Matches