Category Archives: News

Call of Duty: WWII receives a 10GB update, available tomorrow on PC, release notes unveiled

Sledgehammer Games has prepared a massive new update for Call of Duty: WWII. This update is 10GB in size and features a new Division, new Basic Training, packs some multiplayer fixes and brings various UI improvements. In addition, this latest patch adds new Orders and Contracts and brings Shovel Melee Weapon Variants in Zombies mode. Continue reading Call of Duty: WWII receives a 10GB update, available tomorrow on PC, release notes unveiled

NVIDIA GeForce 399.07 WHQL is optimized for Battlefield 5 open beta, PES 2019, Strange Brigade and more

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 399.07 WHQL driver provides the optimal gaming experience for Battlefield V Open Beta, F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade. Continue reading NVIDIA GeForce 399.07 WHQL is optimized for Battlefield 5 open beta, PES 2019, Strange Brigade and more

Rumour: Cyberpunk 2077 will support both real-time ray tracing and NVIDIA’s Hairworks [UPDATE: Fake]

It appears that CD Projekt RED’s new role-playing game, Cyberpunk 2077, will support real-time ray tracing tech as well as NVIDIA’s Hairworks tech. This information comes from a leaked video which showcases the in-game graphics menu of Cyberpunk 2077. Continue reading Rumour: Cyberpunk 2077 will support both real-time ray tracing and NVIDIA’s Hairworks [UPDATE: Fake]

ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%

Artomatix has announced a new application of its ArtEngine product for studios that is set to fundamentally change how 3D content is being created, with the news that they now support the synthesis of full PBR materials directly on the surface of a 3D mesh. This allows ArtEngine from Artomatix to cut model texture time by as much as 90% and enables 3D artists to mass produce unique variations of textured models. Continue reading ArtEngine introduces new feature to synthesise PBR materials direct on-mesh, cuts texturing time by 90%

Streets of Rage 4 has been officially announced, first gameplay footage revealed

DotEmu and SEGA have announced that they are working on a brand new part in the Streets of Rage beat em up series. The game will be developed by Lizardcube, Guard Crush Games and Dotemu, and its debut trailers has been released (featuring small doses of gameplay footage). Continue reading Streets of Rage 4 has been officially announced, first gameplay footage revealed

Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code

Modder Kaldaien has announced that he will no longer develop his Special-K mod for Monster Hunter World, stating that Capcom’s anti-debug code seriously messes things up for modders. Not only that, but the modder has discovered some pretty interesting details about how the engine handles and uses its cores, and these findings could potentially explain why the game is so CPU-heavy bound. Continue reading Monster Hunter World does not properly detect the number of CPU cores, one main thread dedicated to anti-debug code

Brutal Doom V21 beta is now available for download, features new fatalities, better blood graphics and more

Modder ‘Sergeant_Mark_IV’ has released a brand new version of his incredible Brutal mod for id Software’s classic shooter, Doom. According to the release notes, Brutal Doom V21 comes with new fatalities, new and better blood graphics, new sound effects, new balance changes, bugfixes, new weapons, and so much more. Continue reading Brutal Doom V21 beta is now available for download, features new fatalities, better blood graphics and more