About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Cities: Skylines – Patch 1.0.6b Released

Posted on: 19 Mar 2015

Colossal Order has released the first patch for its city builder, Cities: Skylines. This patch improves the building effect radius (as it’s now more accurate), nerfs parks (that previously resulted in decreasing commercial demand), slightly improves road upgrade tool, and adds a a Film grain slider. This update will be auto-downloaded from Steam, and you … Continue reading Cities: Skylines – Patch 1.0.6b Released

EVE: Valkyrie – Fanfest 2015 Gameplay Trailer

Posted on: 19 Mar 2015

CCP Games has released a new gameplay trailer for EVE: Valkyrie, putting us in the cockpit of a heavily-armed starfighter in the most realistic zero-G shooter available on any platform. EVE: Valkyrie is currently being developed for Oculus Rift (PC) and Project Morpheus (PS4), and promises to feature intense team-based dogfights, immersive VR gaming technology, and the dark sci-fi … Continue reading EVE: Valkyrie – Fanfest 2015 Gameplay Trailer

Dying Light On Track to Become Techland’s Most Successful Title, 3.2 Million People Played

Posted on: 19 Mar 2015

Techland announced today that within 45 days since launch, the count of Dying Light players reached 3,200,000 people. With that timeframe applied, it makes Dying Light the most popular title in the company’s history. In order to celebrate it, the team has also released an infographic that can be viewed below.

The Witcher 3 Runs with 60fps at Ultra Settings on Intel i7-4790 with GTX980, Gets New Screenshot

Posted on: 19 Mar 2015

The Witcher fans, here is something special for you today. Yesterday we reported about the game’s lack of support for DX12 and a draw distance slider. Today, however, we are bringing you some good news (alongside a new screenshot).

The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot

Posted on: 19 Mar 2015

Gamepressure has updated its “The Witcher 3” FAQ with some new information from CD Projekt RED about this highly anticipated RPG. According to the developers, PC gamers won’t be able to adjust the game’s draw distance. CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will … Continue reading The Witcher 3 – Draw Distance Won’t Be Adjustable, No Plans For DX12 Support + 4K Resolution Screenshot

Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory

Posted on: 19 Mar 2015

OTOY has just released a new GTX 2015 video for its amazing real-time path tracer engine, the Brigade Engine. Contrary to all previous videos, this time OTOY has managed to minimize the noise side effect that was present in all previous videos. This video shows the future of the lighting system for video-games, so be … Continue reading Brigade – New GTC 2015 Video Shows This Real-Time Path Tracer Engine in Its Full Glory

StarCraft II: Legacy of the Void – Closed Beta Phase Begins March 31st

Posted on: 19 Mar 2015

Blizzard has announced that the closed beta phase for StarCraft II: Legacy of the Void will begin on March 31st. As Blizzard noted, the beta will run for a longer period of time than usual and that some things at the start of the beta will feel more rough than usual. In order to celebrate this announcement, … Continue reading StarCraft II: Legacy of the Void – Closed Beta Phase Begins March 31st

Absention – New Survival Horror Game Powered by Unreal Engine 4 – First Details & Screenshots

Posted on: 18 Mar 2015

Dream Wave Games has just announced Absention; a new VR survival horror Game with a ‘Groundhog Day’ twist that is powered by Unreal Engine 4.

Space Hulk: Ascension Edition Is Full Control’s Last Game, Studio Will No Longer Develop Games

Posted on: 18 Mar 2015

Nordic Games and Full Control have just announced that the latter will no longer develop games. Full Control’s last game was Space Hulk: Ascension Edition, however it will now reduce staff and focus on sales and community support for its existing games.

Fans Launch PC Petition for Forza Horizon 2 in Order to Show Interest

Posted on: 18 Mar 2015

At GDC 2015, Phil Spencer – the head of Microsoft’s Xbox division and Microsoft Studios – claimed that Microsoft is currently not looking into bringing the Forza franchise to the PC as, according to him, there isn’t a ‘tremendous request today for racing games like Forza on PC.’