About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Yooka-Laylee – New Platformer From Creators Of Donkey Kong Country – Gets Kickstarter Campaign

Posted on: 02 May 2015

Back in March, we informed you about Playtonic’s Project Ukulele. Project Ukulele has been renamed to Yooka-Laylee, and Playtonic Games has launched a Kickstarter campaign for this new platformer. And as you’d expect, this Kickstarter campaign hit its initial goal in just a couple of hours.

Black Mesa – Mysterious Countdown Timer Appears

Posted on: 02 May 2015

A mysterious countdown timer appeared on Black Mesa’s official website, hinting towards: a) a new trailer for the unreleased content of Black Mesa or b) a possible release of that unreleased content.

D4: Dark Dreams Don’t Die – PC Details, Control Mechanics & Requirements Revealed

Posted on: 02 May 2015

Swery65 has revealed the first PC details and requirements for D4: Dark Dreams Don’t Die. PC gamers can expect 60fps when using the recommended settings, and load times have been reduced. In addition, Swery65 explained the game’s PC control mechanics, and revealed its PC graphics settings.

Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”

Posted on: 02 May 2015

During this year’s Build Developer Conference, Microsoft showcased an amazing tech demo from Square Enix. Afterwards, Microsoft presented an interview in which Square Enix revealed that it took them three weeks to get the basic rendering of their Luminous engine running on DX12. Not only that, but Square Enix claimed that it wasn’t really a … Continue reading Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”

DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained

Posted on: 02 May 2015

During this year’s Build Developer Conference, Microsoft talked about its upcoming API, DX12. Microsoft claimed that DX12 has the fastest adoption by titles under development since Direct3D 9. That’s definitely great news for PC gamers – and Microsoft – as DX12 is advertised as the API that will bring huge performance benefits to the PC … Continue reading DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained

King of Wushu – First DX12 CRYENGINE Tech Demo Revealed

Posted on: 02 May 2015

Snail Games has released a new DX12 tech video, showing the difference between the DX12 and the DX11 versions of King of Wushu. King of Wushu is powered by CRYENGINE, and will take advantage of NVIDIA GameWorks (HairWorks and PhysX Clothing). The game promises to feature highly refined dynamic animations and realistic-looking gameplay. Enjoy!

Not A Hero Slightly Delayed, Now Planned for Release on May 14th

Posted on: 02 May 2015

Roll7 and Devolver Digital announced today that the upcoming politically charged, cover-based shooter “Not a Hero” has undergone super-secret upgrades to crank that sh*t up to 60 frames per second. In addition, the teams revealed that the game will now launch on May 14th via Steam, GOG, and Humble, and have released a new trailer … Continue reading Not A Hero Slightly Delayed, Now Planned for Release on May 14th

Unreal Engine 4-powered Caffeine Gets New Gameplay Trailer

Posted on: 02 May 2015

Dylan Browne has released a new gameplay trailer for his upcoming sci-fi horror game that is powered by Unreal Engine 4, Caffeine. Your goal in Caffeine will be to explore the non-linear space station in order to figure out where everyone has gone. Enjoy!

Warren Spector on Deus Ex: Human Revolution & Junction Point Studios’ Cancelled Half-Life Title

Posted on: 01 May 2015

Warren Spector, creator of the first Deus Ex game, shared his thoughts – in his recent Reddit AMA – on Deus Ex: Human Revolution and the cancelled Half-Life title that Junction Point Studios was working on.

Square Enix Reveals WITCH CHAPTER 0 [cry] – DX12 Tech Demo From The Developers of Agni’s Philosophy

Posted on: 01 May 2015

Square Enix today announced “WITCH CHAPTER 0 [cry],” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.