Posts by John Papadopoulos:
DSOGaming – DiRT Rally – First Impressions
Posted on: 03 May 2015
A couple of days ago, Codemasters released – via Steam Early Access – the latest instalment in its DiRT series, DiRT Rally. Contrary to all other parts, DiRT Rally goes back to its rally roots and its more sim than all the previous instalments. Codemasters has provided us with a review code and below you … Continue reading DSOGaming – DiRT Rally – First Impressions
Gorgeously Detailed & Realistic “Crysis-like” Rainforest Created in Unreal Engine 4
Posted on: 03 May 2015
FlickR’s member ‘Techuser/2’ has shared a number of screenshots from his realistic rainforest map that was created in Unreal Engine 4. Techuser/2’s map looks amazing, and shows the abilities of Unreal Engine 4. There is no doubt that Unreal Engine 4 has managed to catch up with CRYENGINE, and is able to produce forest that … Continue reading Gorgeously Detailed & Realistic “Crysis-like” Rainforest Created in Unreal Engine 4
The Witcher 3: Wild Hunt – Seven New Screenshots Released
Posted on: 02 May 2015
CD Projekt RED has released seven new screenshots for The Witcher 3: Wild Hunt. The Witcher 3 releases on May 19th and CD Projekt RED has been over-hyping it by releasing new screenshots every single day. Enjoy!
NVIDIA Shield Streamer Service Impacts Performance By 3-6%, Disable For Extra FPS Boost In Games
Posted on: 02 May 2015
It appears that NVIDIA has enabled a streamer service that impacts performance on PC systems that are equipped with its graphics cards. According to the research of Reddit’s “lhikary”, NVIDIA has automatically enabled NVIDIA Sheild Streamer Service on its drivers; a service that is useless to all those not owning a Shield device.
Yooka-Laylee – New Platformer From Creators Of Donkey Kong Country – Gets Kickstarter Campaign
Posted on: 02 May 2015
Back in March, we informed you about Playtonic’s Project Ukulele. Project Ukulele has been renamed to Yooka-Laylee, and Playtonic Games has launched a Kickstarter campaign for this new platformer. And as you’d expect, this Kickstarter campaign hit its initial goal in just a couple of hours.
Black Mesa – Mysterious Countdown Timer Appears
Posted on: 02 May 2015
A mysterious countdown timer appeared on Black Mesa’s official website, hinting towards: a) a new trailer for the unreleased content of Black Mesa or b) a possible release of that unreleased content.
D4: Dark Dreams Don’t Die – PC Details, Control Mechanics & Requirements Revealed
Posted on: 02 May 2015
Swery65 has revealed the first PC details and requirements for D4: Dark Dreams Don’t Die. PC gamers can expect 60fps when using the recommended settings, and load times have been reduced. In addition, Swery65 explained the game’s PC control mechanics, and revealed its PC graphics settings.
Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”
Posted on: 02 May 2015
During this year’s Build Developer Conference, Microsoft showcased an amazing tech demo from Square Enix. Afterwards, Microsoft presented an interview in which Square Enix revealed that it took them three weeks to get the basic rendering of their Luminous engine running on DX12. Not only that, but Square Enix claimed that it wasn’t really a … Continue reading Square Enix on DX12: “It took around three weeks to get the basic rendering working on DirectX 12”
DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained
Posted on: 02 May 2015
During this year’s Build Developer Conference, Microsoft talked about its upcoming API, DX12. Microsoft claimed that DX12 has the fastest adoption by titles under development since Direct3D 9. That’s definitely great news for PC gamers – and Microsoft – as DX12 is advertised as the API that will bring huge performance benefits to the PC … Continue reading DirectX 12 Has The Fastest Adoption Since DirectX 9, Explicit Multiadapter Explained
King of Wushu – First DX12 CRYENGINE Tech Demo Revealed
Posted on: 02 May 2015
Snail Games has released a new DX12 tech video, showing the difference between the DX12 and the DX11 versions of King of Wushu. King of Wushu is powered by CRYENGINE, and will take advantage of NVIDIA GameWorks (HairWorks and PhysX Clothing). The game promises to feature highly refined dynamic animations and realistic-looking gameplay. Enjoy!